TTZ_Dipsy wrote:I assume drop-in "Nuke" here was gonna go for a hit and that's why he missed the easy pickup
Doesn't look like it. This just looks like a plain old missed pickup by the game. One could argue the incoming teammate and subsequent avoidance animation was queued which may have affected the pickup, but that's something that should be fixed, IMO. Good catch.
TTZ_Dipsy wrote:I was only able to do so because not only did my friend also proceed to pick their other guy
That guy was way out of position after chasing you for a body check. The pick looks awful, but it doesn't appear to be a body check or anything - just getting in the way. I don't think EA is going to add interference penalties unless a shove or body check is executed. This is why the avoidance animations are so important and many more need to be added. Another good capture.
TTZ_Dipsy wrote:this clip is about me breaking my arm again
This is just a missed hit and the ragdoll of your arm has no impact on why this missed. Big Rig did it's job here, but the angle of the hit was not conducive to generating real impact:

Should've angled the carrier more to the corner:

TTZ_Dipsy wrote:missing on these types of plays happens a lot. Like, a LOT a lot
I agree hitting the post can be frustrating, but I think you're overstating how often this happens. To be fair, if the recipient of the puck had been calm and steady and corralled the puck and moved forehand before shooting, this would be a goal. It seems you are just holding shoot and going towards the net. Not a bad idea because a lot of goals come from doing that, but you can also trigger a shooting animation that nerfs accuracy - such as the shovel backhand you executed here

TTZ_Dipsy wrote:Sure, he wasn't looking in the direction of the first pass, but I can understand the frustration that comes from this - Instead of the puck coasting further to the side to take both players out of the play and slow things right down, instead of red continuing momentum to the side to reset the play, and instead of having the control to stop/pull back, it just lands right back on our tape.
These are just advantageous pickups. Steezus' pickup was blind, as you mentioned - so there isn't a full reception. Your player had body positioning after the disruption and picks up the puck. Bad luck for Steezus but just the nature of positioning and puck luck. As for the puck simply being deflected wide of the entire play - I don't think the puck trajectory lent itself to doing so. Once someone interacts with it - like Steezus did - the angle changes but they aren't doing anything to increase the trajectory so much that it just glides into the zone.

On Steezus' part, he played it right by just keeping up with forward skating to get in between you two. However, he should've recognized you having the one timer and completely taken away the pass by getting right into your grill and forcing Jeffrey into a one on one with the goalie:

Here's a typical 2 on 1 and how I recognize the One-Timer and simply skate into the stick of the recipient and ensure I have body positioning to get the pickup animation:

Steezus seems to have adopted the, "If I'm in the pass lane, I should intercept it 100%" but as we've learned with EA's NHL series, there's been an added emphasis on reaction time. Steezus had enough reaction time to execute the automated poke reach, but was too in-tight to the pass in order to execute an actual pickup.
TTZ_Dipsy wrote:No worries, he just casually loops around and takes out another two players again which gives us ample time on a two on 1. Hit the bar and it shot off into the crowd again...
Watching your team abuse truculence sure is grating. This works on novice teams for sure but you'd have a tough time against most skilled teams who implore solid D and know how to get around hit chasers.
TTZ_Dipsy wrote:Should this not have been goaltender interference? We been given goals and have had goals taken away for a lot less...
The defender is pushing the player into the goalie. This negates the interference logic.