TTZ_Dipsy wrote:the main issue his how he just crumples because of the awful hit mechanics and just stays down like he's been shot when I've shown people getting up right away from a lot worse.
Truculence is known to be completely OP. This absolutely should be fixed. My reasoning for pointing out there was no 'kneeing' is because the fact you claim the player was hit with a 'knee' shows you're not paying attention to the close details that would give you a better understanding of the nuance.
TTZ_Dipsy wrote:the mechanic blows chunks and I don't know why you want to defend it.
I'm not defending it at all. Pay closer attention.
TTZ_Dipsy wrote:Him stumbling into the boards and my guy just phasing his whole stick through the body to get the puck isn't weird to you?
We’ve talked about stick-through-body clipping countless times, so this shouldn’t be surprising. The short version is: videogames sometimes have to bend reality to maintain fluid gameplay and consistent outcomes.
When the natural trajectory of your stick would make contact with another player’s body, the engine has a choice: either animate a full physical collision—which is extremely costly to compute in real time and often produces janky or unintended results—or allow the stick to pass through the model. In many cases, the game intentionally opts for the latter.
It’s not that the stick shouldn’t hit the player; it’s that the engine doesn’t have the physical animation bandwidth to resolve that contact properly without causing unrealistic knock-ons. So instead, the stick is momentarily treated as non-physical to avoid a collision that would disrupt the intended outcome of the play. Essentially, the clipping is a controlled compromise to keep gameplay smooth, readable, and fair—rather than adding chaotic, unintended interactions every time two animations overlap.
TTZ_Dipsy wrote:All that momentum for the puck to stop completely in the skates? It doesn't work like that and players don't just plant like a tree in the NHL.
I'm sorry, are we watching different scenarios?

Tell me how the puck should react to being skated directly into a skate...
TTZ_Dipsy wrote:Your own gif right above your response shows his stamina bar, the fact he stops for a split second there shows he'd have even more stamina. We have mics too, its not like we can't communicate where our "health" is at any given time. You want a screenshot of his build too?
He doesn't stop. He glides for like 5 frames and gets beat because rather than close the gap and angle out, he chooses to skate in a straight line to match speed. Doing this allowed the carrier to generate straight-line speed. Rookie mistake.

TTZ_Dipsy wrote:OK there Mr. -50,


Let's maybe leave the personal attacks out of this eh? We've been doing well in that regard, no reason to derail it now.
TTZ_Dipsy wrote:this guy always wanted you to take the angle so he could use his dekes to clear away.
That’s exactly what you want to accomplish as a defender in this situation: slow down the puck carrier and force them into a lateral move directly in front of you. This achieves two key things: it buys time for your backchecking forwards to recover and support, and it creates an ideal moment for you to use DSS or a poke check to disrupt possession as the puck carrier crosses your center plane.
TTZ_Dipsy wrote:This is just an example of how much faster and easier it is for the offense to resnag the puck than it is to hit/make a defensive play and come out the victor
But you are conveniently omitting how your player skated directly into a defender and caused a turnover at a time in which your defender was incapacitated. That same forward was then forced to backskate and as I've mentioned - actually had a small window of opportunity to close the gap and angle out, chose rather to try and match speed and got burned. Welcome to hockey.
TTZ_Dipsy wrote:I just wish that making any sort of defensive play felt more rewarding than it currently is
It's insanely rewarding playing defence if you're dedicated to the position, read and anticipate plays properly. Many of the people who claim defending is so difficult is because they're busy reacting to plays rather than reading them and anticipating them.
TTZ_Dipsy wrote:Could blame the drop-in d man you claim was such a great idea but it's not like that would have made a difference anyway
It was a great idea. Judging by your clips, your team leans on truculence abuse and constantly driving the net with your two forwards, leaving the DMan all alone. That's poor 3v3 play.
TTZ_Dipsy wrote:"Rebound should be fixed" Well there ya go , so yes, I will blame the goalie on this.
You're blaming the goalie for letting in a goal where your opponent had 2 players, all alone with all the time and space in the world while all 3 of you were actively skating away from that danger. Make it make sense.
TTZ_Dipsy wrote:Everything else in that scenario doesn't matter and you know full well I'm right that the goalies are horrendous
Goalies being left alone to face repeated odd-man rushes should never be expected to perform like brick walls. In real hockey, even elite goaltenders have low odds in those situations because the attacking team has time, space, and multiple passing/shooting options. When your defense is out of position, you’re essentially handing the opposition a high-danger scoring chance before the goalie even has a chance to react.
Strong defensive positioning is what prevents those situations from happening in the first place—closing gaps, angling attackers wide, eliminating passing lanes, and forcing low-percentage shots. When that structure breaks down, the goalie is at an immediate and unavoidable disadvantage.
It sounds as though you’re asking for the goalie to act as a bailout mechanic, erasing the consequences of poor defensive play and turning every 2-on-1 or 3-on-1 into a routine save. That wouldn’t be realistic, and it would undermine the entire defensive side of the game. If the goalie were expected to stop an endless stream of odd-man rushes, there’d be no incentive for anyone to play proper defense.
TTZ_Dipsy wrote:CHOOO CHOOOOO pain train coming through, you can just cosplay as Mr. Slam and knock people down.

TTZ_Dipsy wrote:I did initiate a hit though and you can clearly see my arm getting broken on his back which bungles everything up
Because, as evidenced in your other clips - you have a habit of skating directly into players and then trying to execute a mechanic.
Tell me this - should a real life NHL player be able to execute a top-tier body check while their positioning currently has one of their arms stuck on an opponent who they are on top of?

TTZ_Dipsy wrote:For once I would appreciate if you could just not blindly defend the 1's and 0's of the game -
Posting GIFs, highlighting issues in clips you've posted is literally the exact opposite of 'blindly' defending something.