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rsandersr47's avatar
rsandersr47
Seasoned Ace
2 months ago

New WoC

It's clear that despite defining the term, and using general logic EA will never admit to the game being P2W. Fine. Perhaps we can at least discuss a change to the system that could still bring in money for EA while also making players happy.

Imagine this.. we open world of chel and get "pricy pond hockey" after a quick video Guy Flaming is interviewing you and says "so tell me a little bit about yourself where are you from" from here you create your base player. Your height and weight can effect speed thresholds but not to the extent we see in WoC now, we no longer have to be sub 6' to have 99 speed (by season's end) but it will be advantageous to be smaller if that's the goal. We also choose our archetype and our first xfactor. After this we actually play in this pond hockey game. You are then asked if you would like to make any changes to your build/ play another game. After you advance you are met by a scout (he will be from the favorite team you selected) you are an unknown prospect (Mystery Alaska type of backstory) eventually you are signed by the team. 

Now to get you ready for the NHL you unlock the ability to play drills on the farm. These can help boost your attributes/ x-factors.

You can also choose to play your career journey at anytime which more slowly builds your character, as you're the only human so it would be 16.6% and be locked on pro difficulty or something to prevent someone boosting. 

The real boost is gonna be actual online play. You get more points the more full your team is. If you play 6's and get a full 6 you get 100% of the points. Same with 3's and threes. 

There is a year long progression ladder. As you move up in level you unlock more points to use. Each season can have progression caps (or allow a free ladder all the way, caps would allow for more balance and control) 

How EA makes money, because obviously if we are compromising they gotta make the same or more than they are with these builds they're selling. Firstly you can buy *some* progression, either up to a cap or X amount to start. Secondly, you can buy additional builds, maybe we start with a couple free? Then decide if those additional builds all progress together or if you need to progress each one? If you have to progress each one then maybe we can buy the ability to have them up to specific caps or something as the year goes. For those of you who hate these changes, I understand but I think it's better than these current builds, and they need their money so it has to be semi predatory. 

If we do have level caps then throughout the year the meta would likely change, which would be cool. The first season when everyone is level 50-70 would look much different than year's end when everyone is 99 ish. Also, maybe there are ways such as specific achievements (winning the cup with your club) and that allows you to get to 99. Maybe if you don't hit some achievements you can only get to 90-95 or something?

Balancing attributes would likely be the hardest thing to implement. Speed would need to be FAR more expensive than anything else. I think we would need to look at how people are making current builds and how much more important we all view speed over any other attribute.. then obviously all other attributes would need to be balanced after that. I think after every year the cost of attributes could be adjusted based on what people are doing with their builds. If too many people are still priortizing speed, it would be more expensive the next year until we start to see those people declining, same with any other attribute. People start prioritizing hitting over anything or hitting far more than poking.. we obviously have a balancing issue either in the game or with attribute pricing. 

"This is still p2w due to the different things you can buy and the xp boosts"

Yeah, I think it's less P2W or more pay for convenience. Just like the McDavid build, at least its earnable. I can respect that more that the JS build that is locked behind a paywall.. and at least this will be fun and it will be our OWN build. I think everyone is tired of making their club, unlocking the same stuff on that, buying/ unlocking the same things on their builds just to get back to where they were the year prior.. this would actually feel like a journey.. and when its over, yes we do it again but the meta will start over.. it will evolve through the year and that makes it fun. Currently it doesn't change much at all. There are small boosts and now some broken builds but none of them feel TOTALLY different.. but if we start out with junior level attributes and get to star NHL attributes.. things will change.. and playoffs will look different every year. Then after we have a 99 I would almost look forward to starting back over at a 50 ovr or w/e and the meta starting over. I do NOT look forward to unlocking/ buying the same equipment. 

1 Reply

  • To add on to this.. I will throw out suggested attribute costs.. every attribute besides faceoffs (which will just coincide with player overall or 99) will start at 60. 

    Height and weight could somewhat influence these multipliers by making them slightly more or less expensive. However, a 6'4 guy could still get 99 speed by game end... it will just leave him very unskilled in nearly every other department.

    Speed x15 (an argument for this costing even more could likely be made)

    body checking x8

    endurance x3

    puck control x3

    passing x3

    slap shot power x8

    slap shot accuracy x8

    wrist shot power x8

    wrist shot accuracy x8

    agility x8

    strength x3

    acceleration x12

    balance x3

    faceoffs -- 

    durability x3

    deking x5

    hand eye x3

    shot blocking x1

    off awareness x5

    Def awareness x8

    discipline x1

    fighting skill x1

    stick checking x5

     

    Multiplier thresholds 

    after 70 x1.5

    after 80 x2

    after 90 x3

    after 95 x5

    So one speed attribute (from 95 to 96) would cost 15x5= 75 points making it by far the most expensive attribute. Future games can see if we still see many players maximizing their speed. 

    maybe we are given 800 points to build out our guy (from having all 60s) to start out. we are given more points as we level up, but the points are capped as we progress through each season. our overall is based on this new rating system. we start out around 60 ovr. in season 1 you progress to around 70-75 ish. season 2 80-85 season 3 90-95ish season 4 99

    1275 or so odd points to max speed at 99. I would have to play with a skater builder to really decide how many points should be possible to gain each season but if 800 more were added each season, this would give you 4000 by game's end giving you the ability to max speed and acceleration but you would essentially be using around half of your attribute points to do so and your overall game would be lacking. 4k may be a bit too low, it would likely need to be higher but I also don't want it so high that our custom builds aren't all 99 in too many attributes at the end. Someone's build should be unique to them.. and attributes should be balanced on value. 

    We would know we have good balance when we begin to see less youtube videos showing off the exact same meta builds. Once the cost of speed becomes so much that players start to choose other attributes over the cost of speed, and the "meta builds" aren't all 5'7 169 lbs with the same xfactors etc.. and it's a little more like 2k where lots of builds are meta builds and viable, then WoC could really be fun.

    Imo the best part is every game that releases would be a new fresh start.. the meta would go back to players being extremely bad and through the year we can max out our guys again with rebalances attributes. This would feel much more rewarding than simply unlocking the exact same stuff every year. Each season your player gets better and the meta changes slightly.

    X factors would have their own cost pool. You could also have far more than 3 xfactors if they're less desirable/ low tier.. a good high tier could use most/ all points. 

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