thegarden94
2 months agoSeasoned Ace
Poke Checks
I guess maybe ill buy one of those $25 jersey packs maybe it will help with the poke checks or the stick lifts https://youtu.be/eI5-4erWnlk?feature=shared
We've had feedback that the poke check has improved. I played several games last night and there was a noticeable difference. That doesn't mean every single poke check is going to cause a turnover. It also looks like your player was standing still and off to the side. Pokes aim at where the puck is. Not where it's going. You would have made better contact if you were in front of them. You did separate the carrier from the puck. They picked it up because they were in a better position to do so.
You're welcome to keep commenting on the stick lift if you want. We're very aware of this so there won't be anything else we can say on it until an announcement is made in patch notes or a future game.
Sure its always the players fault,poke checks stil don't work, unless you have the xfactor ability for poke checks then it works great and I was trying a sweep check but as you can see the puck went through my blade,causing my player to bobble the puck
In this case, it's an issue of positioning. I have always said when it's the game's fault. There are plenty of times that's the case. Not in this one though. You could have had better positioning to get a better poke. Yes, the stick clips through puck, but the puck also reacts. You knock it loose. In the real world, not every poke check causes a turnover. The puck was knocked loose and they picked it up because they were in a better position to do so.
So yes the poke check works OK for the player but the opposition cpu in franchise and season modes does not poke check they just hit and push to get the puck off the player hence all the x check penalties the cpu takes and there are no tripping penalties taken by the cpu, it's still no difference after the patch, I've played 6 more hours In franchise mode since the patch and not 1 tripping, hook or slash or high stick was taken by the opposition cpu , i can see it's never going to get sorted,
thegarden94 wrote:I was trying a sweep check but as you can see the puck went through my blade,causing my player to bobble the puck
I think the issue is that you didn't commit to the sweep check. You can see that while you're in DSS, you actually are interacting with the puck until you disengage DSS - that's when the puck suddenly stops:

Because you stopped skating while entering DSS for the sweep—while the forward maintained speed—and your teammates were also restricting your movement, the forward’s pickup animation had the advantage in the probabilistic outcome. Their pickup triggered just before your own (partially inhibited) pickup animation could, resulting in them gaining possession.:

EA_Aljo wrote:In the real world, not every poke check causes a turnover. The puck was knocked loose and they picked it up because they were in a better position to do so.
Exactly. In addition to this, the subsequent puck pickup that would've given the defender an increased probability of obtaining the loose puck was inhibited by players skating directly into the defender. This appears to be a HUT game, so some glaring A.I. issues here

OFFENDED_DMAN wrote:defender had clearly the opportunity to reel the puck back and gain possession with that swooping motion
The pickup animation that would've yielded repossession by the d-man was interrupted by 2 other players literally skating directly into him. This, along with being in a position that required an overextended poke check, inhibits the ability to obtain the puck.
OFFENDED_DMAN wrote:The puck was given away by the foward, how he still come out on top?
The puck was not given away by the forward. This was a loose puck scenario initiated by an overextended poke check. The subsequent pickup by the NYR player was inhibited by teammates crashing into him. The forward was uninhibited and thus, the probabilistic outcome favored him.
RSall14 wrote:Devs are completely out of touch with reality if they think this situational change fixed the problem.
To be frank, there are some fundamental misunderstandings about how the game’s underlying logic works, and those misconceptions lead people to create their own theories about why certain plays unfold the way they do. Clipping has been discussed countless times—it occurs in every game ever made—and yet some still hold EA to a standard no developer has ever reached.
These situations are driven by probability and influenced by the 100-point attribute scale—hand-eye, defensive awareness, and others—which makes the calculations even more complex. The system aims to produce the most realistic outcome possible, but hockey is inherently unpredictable, and the higher-rated player doesn’t win every scenario. Positioning is a major factor as well.
Hockey’s the fastest game on earth - clipping is gonna happen. There’s so much going on.
🙏 Grateful for that super comprehensive breakdown on the pokeKidShowtime1867 - I wasn’t OP but read through your breakdown and it all makes sense. Likely gonna be a better player now, too
KidShowtime1867 wrote:The puck was not given away by the forward. This was a loose puck scenario initiated by an overextended poke check. The subsequent pickup by the NYR player was inhibited by teammates crashing into him. The forward was uninhibited and thus, the probabilistic outcome favored him.
Foward skating in straight line, not protecting the puck, within stick reach of a defender sorry thats a string of bad decisions however you cut it. Plus, should have probably overskated the puck if it wasn't for the AUTO kick animation and the puck standing perfectly still somehow. God forbit if the defender is not pixel perfect on the other hand. "Crashing" is a generous term here.
KidShowtime1867 wrote:These situations are driven by probability and influenced by the 100-point attribute scale—hand-eye, defensive awareness, and others—which makes the calculations even more complex.
That's why this franchise losing it's audience, we only can read and react to what we can REASONABLY see on screen, everything else is the game playing itself, when gameplay loses it's fun then maybe there is too much of it.
OFFENDED_DMAN wrote:within stick reach of a defender

The Dman is out of position here, trying to overextend himself with a poke check. They should've been angling out the puck carrier
OFFENDED_DMAN wrote:everything else is the game playing itself,
It's a videogame. There has to be logic behind the scenes.