thegarden94
2 months agoSeasoned Ace
Poke Checks
I guess maybe ill buy one of those $25 jersey packs maybe it will help with the poke checks or the stick lifts https://youtu.be/eI5-4erWnlk?feature=shared
thegarden94 wrote:I was trying a sweep check but as you can see the puck went through my blade,causing my player to bobble the puck
I think the issue is that you didn't commit to the sweep check. You can see that while you're in DSS, you actually are interacting with the puck until you disengage DSS - that's when the puck suddenly stops:

Because you stopped skating while entering DSS for the sweep—while the forward maintained speed—and your teammates were also restricting your movement, the forward’s pickup animation had the advantage in the probabilistic outcome. Their pickup triggered just before your own (partially inhibited) pickup animation could, resulting in them gaining possession.:

EA_Aljo wrote:In the real world, not every poke check causes a turnover. The puck was knocked loose and they picked it up because they were in a better position to do so.
Exactly. In addition to this, the subsequent puck pickup that would've given the defender an increased probability of obtaining the loose puck was inhibited by players skating directly into the defender. This appears to be a HUT game, so some glaring A.I. issues here

OFFENDED_DMAN wrote:defender had clearly the opportunity to reel the puck back and gain possession with that swooping motion
The pickup animation that would've yielded repossession by the d-man was interrupted by 2 other players literally skating directly into him. This, along with being in a position that required an overextended poke check, inhibits the ability to obtain the puck.
OFFENDED_DMAN wrote:The puck was given away by the foward, how he still come out on top?
The puck was not given away by the forward. This was a loose puck scenario initiated by an overextended poke check. The subsequent pickup by the NYR player was inhibited by teammates crashing into him. The forward was uninhibited and thus, the probabilistic outcome favored him.
RSall14 wrote:Devs are completely out of touch with reality if they think this situational change fixed the problem.
To be frank, there are some fundamental misunderstandings about how the game’s underlying logic works, and those misconceptions lead people to create their own theories about why certain plays unfold the way they do. Clipping has been discussed countless times—it occurs in every game ever made—and yet some still hold EA to a standard no developer has ever reached.
These situations are driven by probability and influenced by the 100-point attribute scale—hand-eye, defensive awareness, and others—which makes the calculations even more complex. The system aims to produce the most realistic outcome possible, but hockey is inherently unpredictable, and the higher-rated player doesn’t win every scenario. Positioning is a major factor as well.
KidShowtime1867 wrote:The puck was not given away by the forward. This was a loose puck scenario initiated by an overextended poke check. The subsequent pickup by the NYR player was inhibited by teammates crashing into him. The forward was uninhibited and thus, the probabilistic outcome favored him.
Foward skating in straight line, not protecting the puck, within stick reach of a defender sorry thats a string of bad decisions however you cut it. Plus, should have probably overskated the puck if it wasn't for the AUTO kick animation and the puck standing perfectly still somehow. God forbit if the defender is not pixel perfect on the other hand. "Crashing" is a generous term here.
KidShowtime1867 wrote:These situations are driven by probability and influenced by the 100-point attribute scale—hand-eye, defensive awareness, and others—which makes the calculations even more complex.
That's why this franchise losing it's audience, we only can read and react to what we can REASONABLY see on screen, everything else is the game playing itself, when gameplay loses it's fun then maybe there is too much of it.
OFFENDED_DMAN wrote:within stick reach of a defender

The Dman is out of position here, trying to overextend himself with a poke check. They should've been angling out the puck carrier
OFFENDED_DMAN wrote:everything else is the game playing itself,
It's a videogame. There has to be logic behind the scenes.
KidShowtime1867 wrote:The Dman is out of position here, trying to overextend himself with a poke check. They should've been angling out the puck carrier
Sure the dman wasnt in pristine perfect position, but at the end he accomplished absolutely nothing in that sequence eventho he managed to make contact with the puck in a game where fowards have plethora of tools/options to prevent it.
KidShowtime1867 wrote:It's a videogame. There has to be logic behind the scenes.
The correct balance is what we are looking for, no one said to removed all of it. It's a videogame so fun and fairness should be a priority like any other videogame.
OFFENDED_DMAN wrote:but at the end he accomplished absolutely nothing in that sequence
Agreed — but this wasn’t the result of flawed poke check logic (although that could be improved) or faulty puck interaction systems. In fact, as I mentioned earlier, if the user had fully committed to completing the sweep check, the puck likely would have been knocked loose and sent toward the corner. You can even see in the video that the stick blade does make contact: it kills the puck’s forward momentum and briefly disrupts possession.
However, the puck carrier was in a stronger position to execute a clean pickup, while the defender’s own teammates were limiting his ability to recover the puck, in addition to not closing the gap on the puck carrier. That combination—not any deficiency in the poke-check system—is what ultimately resulted in the offensive player coming away with the better outcome.
OFFENDED_DMAN wrote:fun and fairness should be a priority like any other videogame.
Absolutely. EA’s challenge is finding the right balance, while some players let frustration from a loss distort how they interpret what happened on the ice. For some, “fun” means being able to use Truculence with zero downside. For others, “fun” means pulling off LT moves at unrealistic speeds with an unrealistically high success rate. And for some, “fairness” means believing their higher-rated players should always win every interaction, and when they don’t, they blame X-Factors or some hidden game bias.
The reality is that hockey is a fast, chaotic sport where randomness and imperfect outcomes are part of the game. That can feel “unfair” to players who assume their hockey IQ makes their decisions infallible and when things don’t go their way, they conclude the game is at fault rather than acknowledging the inherent variability of the sport.