The disagreement here isn’t really about whether premade builds are stronger. Most people actually agree that some of them are. The real argument is about definitions of pay to win.
Premade builds do not guarantee wins. Skill, positioning, reads, stamina management, and team play still decide most games. Good players and organized teams can and do beat teams using premades. That part isn’t in dispute.
Where concern is valid is that some premade builds offer stat distributions, AP efficiency, and X-Factor combinations that cannot be replicated with custom builds, and in some cases are locked behind payment or expired seasons. That means paying can provide a real advantage, especially when teams are evenly matched. I get that.
So this isn’t “hard” pay-to-win where you must pay to compete, but it does fit what many people mean by soft or advantage-based P2W: paying doesn’t buy wins, but it can shift outcomes more often when skill levels are close.
I think the issue is about competitive integrity.
If paid builds continue to outpace what customs can achieve, customization loses meaning and meta pressure increases. That’s the slippery slope people are worried about, and it’s a fair concern even if you don’t believe the game is fully p2w right now.
I think skill still matters most, but paid advantages are real and I do concede that EA needs to be careful where this goes.