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Hey there. Thanks for all the feedback. It's appreciated. We are currently looking at the defensive and offensive issues that have been reported. However, defense is far from impossible. I understand it's taking time to adapt to the changes. Personally, I only play defense in WoC. Poke checks were a challenge at first, but they've been a lot better since I started being more precise with my aim. The problem seems to be when you're in very close. Poking when having a good gap hasn't been difficult. My club started off on a losing streak, but has turned that around. It's unfortunate to see you all give up so soon. Hopefully, you'll give it another shot. Especially since it's possible there will be changes that help out defense.
Just gonna start off by saying that my 2 friends and i have played every single year of EASHL since 2010.
This is how my crew is. We've lost a couple over the years, but 4 of us are still around. Not playing as much as we used to since most now have families and careers that don't let them play all night like before. I only say this because you don't need to be a kid playing for 100s of hours a week to be competitive.
Again, thanks for contributing here. The constructive feedback is absolutely appreciated.
EA_Aljo wrote:Poke checks were a challenge at first, but they've been a lot better since I started being more precise with my aim. The problem seems to be when you're in very close. Poking when having a good gap hasn't been difficult.
Can you elaborate on how you're aiming your poke checks? There seems to be a big change to the simple poke (hitting R1). Previously, it would aim to the puck's location on the frame the poke check was initiated. Meaning, if the puck carrier moved the puck at the next frame, by the time the poke check arrives at the puck - it's position has moved - resulting in a miss. More often than not, however, most players don't have the twitch skill to react in time, so poke checks were largely successful.
It appears to me, since the X-Factor revamp, the poke check ability seemingly has a randomized error state where the poke checks will simply avoid the puck altogether and miss wildly despite the puck carrier not moving the puck via stick handling at all. This is the major change that I think is contributing to the poke check 'issue' people are describing.
Personally, I've found the same as you: Poke checks require better gap coverage and they will no longer work in close like they used to. once you make this adjustment, you seem to be able to get better success. Your 'aim' comment makes me think there's something else that's been added to the mechanic that maybe hasn't been properly communicated to the player-base.
EA_Aljo wrote:My club started off on a losing streak, but has turned that around.
Exact same here. We were very discouraged off the bat but once those of us who play D finally started finding the groove with the poke check and X-Factor combinations that suit our playstyles, we've been finding more success.
I think the expectation of players to have the same skill level and dominance that they did in previous years runs contrary to the same expectations of a new game every year. They clamour for 'new' gameplay elements, and then rage about not being copletely adept at them on day 1.
All that being said, I think Poke Check without X-Factors needs a tiny bump in its ability to disrupt puck possession.
rybell7 wrote:I like how the Community Manager response here is "politely...skill issue."
Despite the needed bump like I mentioned, I still think there is a skill issue here that the community hasn't caught up to yet. There's been a change in how EA intends the poke check to work but they haven't clearly communicated that by way of a video from the studio showcasing exactly how they want us to execute this. It seems we're left to discover this on our own.
rybell7 wrote:I understand trying to buff checking to counterbalance the speed/agility, but it's so out of whack now.
You're right. It seems they re-introduced tractor beam hitting and removed any speed penalties for missing a hit as some kind of response to the waterbugs in WoC. But those same waterbugs can apply truculence and use the tractor beam hitting to not only keep opponents down for an unrealistic amount of time but use their insane speed/accel to speed by downed players. It's definitely out of whack.
rybell7 wrote:"Just stick with it you'll get better" is not a helpful response when the complaint is that every team plays the same way, every game plays the same way, and it's not fun. Logging on to play breakaway simulator for 4 hours is not fun.
I think both can be true: Poke checks need a buff and players need to stick with the underlying changes, learn them, adapt and they will get better.
If you're giving up breakaways all game long, your defenders are doing something terribly wrong.
rybell7 wrote:My team all maxed out our speed/acceleration and now our games ARE competitive,
Our team adjusted by applying truculence. Defence has truculence, stick em up and quick pick. No need for wheels if you're observing turnovers and possession changes intently rather than looking for ways to jump up into the play on every zone possession.
- EA_Aljo26 days ago
Community Manager
Can you elaborate on how you're aiming your poke checks? There seems to be a big change to the simple poke (hitting R1). Previously, it would aim to the puck's location on the frame the poke check was initiated. Meaning, if the puck carrier moved the puck at the next frame, by the time the poke check arrives at the puck - it's position has moved - resulting in a miss. More often than not, however, most players don't have the twitch skill to react in time, so poke checks were largely successful.
I'm most often using DSS and trying to cut off their passing lane. I can often get in close enough to get a poke in so I wait for that opportunity and take it. In the case I'm just making a quick poke without using DSS, I'm just waiting for a clean path to the puck. Mostly, from the front. I'm still able to poke from the sides. I'm just waiting for the right moment. And it's not that I never miss. I'm not saying every poke is successful. I miss plenty of them, but I also connect on them a lot better than when the game first launched. I captured some clips last night, but for some reason they aren't showing up. Hopefully, they will and I can show it.
Nothing changed with the auto-aim of pokes. It's still aimed at the location of the puck on the frame the poke was triggered.
It appears to me, since the X-Factor revamp, the poke check ability seemingly has a randomized error state where the poke checks will simply avoid the puck altogether and miss wildly despite the puck carrier not moving the puck via stick handling at all. This is the major change that I think is contributing to the poke check 'issue' people are describing.
I'm using Stick 'em up. That most likely is helping my pokes. I switched to this from Quick Pick. But, I'm also noticing I'm better at them in HUT. My team is pretty low rated as well so I don't think it has to do with inflated abilities. It is against the computer though and they can be pretty easy to separate from the puck.
Pokes are pretty basic. Like we both said, pokes go to where the puck is. It's not a random fail. There's a lot going on with various XFs and ability scores though. And, pokes are being investigated. It's also possible the puck is being picked up too easily. I know that's being looked into as well. That makes it also seem like pokes aren't working. I'm just making more of an effort to get a really solid poke so there's more separation. Again, Stick 'em up may have something to do with that.Personally, I've found the same as you: Poke checks require better gap coverage and they will no longer work in close like they used to. once you make this adjustment, you seem to be able to get better success. Your 'aim' comment makes me think there's something else that's been added to the mechanic that maybe hasn't been properly communicated to the player-base.
My aim comment was more about using DSS. I use it a lot. Probably almost as much as a regular poke.
I think the expectation of players to have the same skill level and dominance that they did in previous years runs contrary to the same expectations of a new game every year. They clamour for 'new' gameplay elements, and then rage about not being copletely adept at them on day 1.
Agreed. If we truly copied and pasted the game, you should still have the same level of dominance. Every year we see this. Complaints about struggling when they were previously in D1. Each year, changes are made and we all need to adapt. My club has had the same issue in the past. The first couple of weeks are rough, then we find our groove.
- Ampereturn26 days agoSeasoned Hotshot
I completely agree. As a defenseman, I rely on truculence, stick 'em up, and quick pick. There's no need for wheels—you just have to be patient and read the game well. I'm effective with my poke checks, but having an X-factor is definitely crucial. You don't always have to poke the puck off the opponent's stick. Sometimes, simply blocking their stick with yours dislodges the puck automatically. What I would like to see in the game is better reaction time for D to intercept passes in front of the net. I often find myself laughing when I'm covering the same spot as the opponent—I'm really close to them, yet my player refuses to even move the stick to attempt an interception and puck is going through me. Reaction time should be better at least for DD.
- KidShowtime186726 days agoHero
Ampereturn wrote:
What I would like to see in the game is better reaction time for D to intercept passes in front of the net. I often find myself laughing when I'm covering the same spot as the opponent—I'm really close to them, yet my player refuses to even move the stick to attempt an interception and puck is going through me. Reaction time should be better at least for DD.
100% this.
There seems to have been an increase to player model reaction time across the board, with X-Factor abilities seemingly lowering this threshold to be seen as more effective.
It's especially glaring in the scenario you outlined (a defender in good position with good view of incoming puck) but also in offensive moments when a player is right in front of the net but fails to react to a pass.
- EA_Aljo26 days ago
Community Manager
What I would like to see in the game is better reaction time for D to intercept passes in front of the net. I often find myself laughing when I'm covering the same spot as the opponent—I'm really close to them, yet my player refuses to even move the stick to attempt an interception and puck is going through me. Reaction time should be better at least for DD
Can you get me video of this? Without Quick Pick, I haven't really had issues with intercepting passes. I also may not be facing as many of those cross-crease attempts though. Especially if you're used to playing 3s. I'm always playing 6s and we try to take away those lanes. So, we're probably forcing them to take other kinds of shots. It would be good to see the passes that are going through you in case there are interceptions missed that shouldn't be.
- jprovo126 days agoNew Veteran
again I play BaP but what Ampereturn is saying happens a lot in that mode. if I can get you clips I will
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