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While I fully agree skill is important and that a skill gap in online gaming is really mandatory (otherwise there's not much dynamic gameplay happening), I don't know that I agree that teams aren't losing solely due to OP abilities. I would argue that a skilled, experienced team can absolutely lose games to average to bad players being juiced up with Wheels, EE, Truculence and an absolutely absurd window for late hits. Pretty frequently I make my breakout pass, see the hit coming, take steps to avoid it, and as a result I get thugged a full two to three seconds later than the guy initially tried to hit me, and there's still no call. Even if I give up an X-factor slot for a negatory one (by that I mean something like Warrior which has no active effect but simply lessens the harmful effects of another X-factor), being chased for an extra three seconds and then having to get up from a late hit for another three to five seconds is way, way more than enough time for a mid team to force/get a turnover and score a 2-on-1 goal they earned through exploiting. When you give those tools to a team that KNOWS they're exploiting, yikes. You're going to have a bad time.
I think if a highly skilled team is losing to a team they perceive to be lower skilled, but all have OP abilities, they're probably having an off game. Which we all have. If this happens regularly though, they might be overestimating their own or their opponent's skill. Late hits are awful. I hate them as much as anyone. They do leave the team throwing late hits at a disadvantage though. That's taking a player out of the play. So is the guy on the ice of course so it goes both ways, but one less defender in your way because they're off in the NZ after laying someone out puts them behind the play and scrambling to get back in the action. We usually beat teams that are headhunting because they're constantly out of position from focusing on hitting.
I'm far from an elite player, but I know how to play with my club well. As do the other guys on it. They're all pretty decent. We'd get wiped, and we have, by true elite level clubs. Teams relying on OP abilities and hitting though, those are easier wins since they aren't really playing a team game. We know the exploits so we know how to stop them. Sure, they squeak through sometimes, but the majority of them get stopped.
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