5 years ago
Franchise Mode Trades
Hello All Just noticed last night that trades between cpu teams are not going through in Franchise mode. J. Toews was traded to Tampa. Checked after, Toews was still with Chicago. No trades we...
I definitely want to see good teams look for that extra piece at the deadline, even if it’s an overpay and of course I like to see rebuilders sell off players for futures. The last few years of this series the deadline has been nothing and very few teams were actually making these types of trades.
However, as I’ve said many times here, the addition of the trade deadline and changing team states to seller, buyer, etc… ruins the mode for anybody that wants realism. There is absolutely no thought for past or future of teams or even team ratings. The top 3rd of the league (buyer status) all sell off any assets including their best prospects and multiple 1st round picks. The bottom 3rd (seller status) sell off any and all players even if they are under contract for many years after and are cornerstones of the franchise. Even if these teams are having abnormal seasons such as a team like St. Louis missing the playoffs or Anaheim being first in the pacific.
Anaheim traded Drysdale (elite potential), two 1sts and two 2nds for rental players, while ST. Louis traded Schenn, Dunn, Krug, Perron and Binnington. Others traded were Barzal (NYI), Tkachuck (CGY), Miller (VAN) and Perfetti (WPG) just to name a few. Of course, the next year Anaheim was back to the basement and had no picks or their top prospect and the same thing happened to other teams at the next deadline.
@SkylerJames13 I am hopeful they tune down the number of trades made at the deadline, but I am definitely not expecting it to happen, especially this year. It wasn't great before, but much better. I think they would need to change the status of teams back to what it was before (champion, contender, hopeful, rebuilder) and possible add a setting for blockbuster trade frequency (low, med, high)
I learned a few years ago to save just before big events (draft, free agency) that way I can keep going back if I don’t like what happened during them. It takes a lot longer, especially this year with the deadline, but I can usually get it to make some sort of sense.
It's too bad that somebody involved in the mode isn't willing to come onto some of these forums and discuss why things work the way that they do in franchise mode. Its nice when the gameplay dev comes on and explains certain mechanics in the game, but with franchise mode we are always stuck wondering if things are working as intended or if they are bugs. I don't think this is a bug, but I would love to hear why certain features are as they are not only with the trade deadline, but there have been questions about coaching and scouting for years as well.
It would be cool to be able to give them feedback and discuss our improvement ideas too as they seem to have really smart, good ideas for the franchise that are just sometimes unclear why they are executed in such a way.
Or, even better than explaining why things are dumb and broken, would be actually listening to customer feedback and fixing things.
Again, it's would be UNBELIEVABLY EASY to just give us maximum player control so that we could fix large chunks of the game without even needing to figure out any new programming, without trying to make good AI, without doing anything other than giving us the same control in Be A GM as we have in the main menu (making CPU-CPU trades, full editing - although even here, the main menu actually falls short of where it *should* be: no ability to edit face, nationality, name, etc... but still).
I have scoring set to "low", yet now, 5 years into my Atlanta Thrashers expansion franchise (I had to create a new uniform and use a generic logo, because I don't have access to the Thrashers' jerseys or logo... I could've used the Red Wings' logo though... WHY?) every day it seems there's 2-3 teams scoring 6+ goals. It's so odd. Every day, a player will get 4 points. Which makes it so time-consuming to sim past days, because I just keep re-setting until I get hockey scores, not lacrosse scores.
Also, off-topic (except it's about how the game's - specifically the game's CPU GM AI - is broken): WHY do teams always IMMEDIATELY sign drafted players???????
I saw the Red Wings bury 87 overall Anthony Mantha on the 3rd line, 84 overall Tyler Bertuzzi on the 4th, in order to make room on the 2nd line for 1st overall pick, 80 rated... some dude. Ola Nilsson? Not important.
Like... how about wait until he's no longer a "depth forward" (ACCORDING TO THE GAME'S OWN AI!!) before signing him and putting him in the NHL? Maybe even put him on the 1st line in the AHL and let him play a TON of minutes and... drumroll... develop?
Why are they killing the development of two young top-6 forwards so that the 1st overall pick can struggle in a role he isn't ready for? Why does the game have "role" if not to do something with it.
I'm a Caps fan: why do I see 2nd line W Tom Wilson on the 4th line (86), 2nd line W TJ Oshie on the 4th line (84), and two depth forwards playing on the 2nd line? Why... why are players playing out of their role? I mean... I can understand having two 2nd line forwards and a 3rd scoring on the 2nd and a 2nd, 3rd checking, and 4th on the 3rd, and a 3rd checking and two 4ths on the 4th line, if you're trying to create depth, if it enhances chemistry because you're putting a 2nd line PWF on the 3rd line and a 3rd scoring SNP on the 2nd line with 2 playmakers... but they never show any intelligence with it. It always ruins chemistry and forces players to get pissed off and drop from an 86 overall to an 80 or so, and then demand a trade... it's baffling.
And you'll so often see teams sign an old 2nd line player to a LONG contract despite having 2 or more top-6 or better players needing a new contract the next season... they can't have the AI at least never sign guys to contracts longer than the length of their young stars-to-be? So that way they can actually choose between young star and old rental?
So many decisions are just baffling, mind-bottling decisions that have NOTHING to do with how difficult it is to program a better AI. (Again... give us the ability to edit players, make CPU-CPU trades, etc, and we can fix ALL these non-gameplay problems. It's so goddamn frustrating. They gain NOTHING by forcing us to play a buggy, frustrating game instead of just giving us more control.0