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Thanks for all the feedback.
I too started gaming back in the 2600 days. It's crazy how far games have come.
That sounds good about the videos. They are crucial for breaking down what's going on as well as bringing issues to light.
I'll keep an eye out for the poke checking issue. I know it goes back to the carrier frequently, but I personally haven't seen it happen at an 80% rate. This depends on different variables. Positioning and ratings are the big one. Normally, when this happens, it's from the carrier being in a better position to pick up the puck. The defender is recovering from the poke where the carrier already has their stick down and isn't performing another function. You also can use DSS to sweep the puck away. How the puck is contacted and the force behind it are very important as well. If you're backskating with the carrier, your poke isn't going to have as much effect the farther away you are. You're not making as much contact with the puck.
I for sure get the frustration with hits. Most of the time that I see a downed player get the puck back it's due to them being on the boards and falling on top of the puck where it's difficult to retrieve. In open ice, this isn't so much an issue since you have more room to get around the downed player. Hopefully, we'll see improvements to hitting players along the boards in the future.
You only take a penalty for diving if it's very close to a defender. If you lay there long enough, they can still trip over you, but no penalty will be called. This move needs to be used at the right time and with discipline. Which is intended.
I agree the computers are harder to win faceoffs against. They're good about switching up how they win them whereas humans can be easy to predict. You frequently see people using the same grip in the same situations. This makes them a lot easier to counter. The computer obviously has excellent timing as well. That combined with the randomness of which grip they choose makes them a challenge to win on the higher difficulties.
Thanks again for all the feedback. It's most definitely appreciated!
Not trying to hijack this thread, but it there is a general feeling from most of the HUT players that when the AI wants to score, it will score, and stats make no difference at that point.
Case in point, I just hade a base 81 Danault with 80 accelleration and 80 speed outrun 92 Fantasy Couturier over two thirds of the ice while he was handling the puck and while I was holding sprint down on Couturier, and the gap was increasing, ending with a ridiculous dangle goal.
We can understand when the stats are close, and maybe one player is fresh and the other has been out there the entire time, but an 80 accell/speed carrying the puck should not outpace an 87/88 accel/speed while sprinting.
- EA_Aljo5 years ago
Community Manager
Hello, @S4vant
If you can get some video of that happening, let me know. We need to see slower players beating faster players, but haven't received any video showing this.
As far as the AI wanting to score, they will get very aggressive when they are down. I've had to make sure I'm not chasing them in this case. If I play a very conservative defense and cut off their passing/shooting lanes, they eventually take a bad shot or make a bad pass and turn it over, but I have also had those times when they are on a mission to score and it happens. However, they also catch me out of position when I'm aggressively trying to cause a turn over.
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