Re: Franchise Mode Line Chemistry
@davehoehn970 the general idea here is pretty decent. I don’t like the idea of replacing player types though. Player types have been around before the game, and are pretty integrated into the sport, both in video game and in real life.
Instead of stripping down the system they have built for FM, all it really needs is some fine tuning.
Having a scaling chem system where when two players play together very often, and score points together, make it so that their chem together improves.
Make it so that TWF and TWD aren’t worthless anymore.
Have coaches be more adaptable. Not so rigid and one dimensional. Just because McDavid doesn’t fit their scheme, doesn’t mean he shouldn’t improve the team, etc.
I guess it kind of sounds like I’m disagreeing with your idea lol. In the end, we all want to see FM a game mode that’s actually playable and not worthless.
I’m just very skeptical of them introducing HUT elements into FM, as I’m not a fan of HUT or synergies. I like the traditional player types as they’ve been cemented into NHL for decades. I just don’t like how poorly EA has made the game
Instead of stripping down the system they have built for FM, all it really needs is some fine tuning.
Having a scaling chem system where when two players play together very often, and score points together, make it so that their chem together improves.
Make it so that TWF and TWD aren’t worthless anymore.
Have coaches be more adaptable. Not so rigid and one dimensional. Just because McDavid doesn’t fit their scheme, doesn’t mean he shouldn’t improve the team, etc.
I guess it kind of sounds like I’m disagreeing with your idea lol. In the end, we all want to see FM a game mode that’s actually playable and not worthless.
I’m just very skeptical of them introducing HUT elements into FM, as I’m not a fan of HUT or synergies. I like the traditional player types as they’ve been cemented into NHL for decades. I just don’t like how poorly EA has made the game