6 years ago
This Game is ridiculous
Alright so I’m talking about EASHL 3v3 and 6v6. Mainly 3v3. The computers in this game are absolute *. Y’all act like you fixed the goalies and computer players but....No. If you have Cp defense they...
@EA_Aljo
There are clear instances of the ai refusing to pass to you when you specifically call for it and they have the perfect opportunity to do so - this shouldn't be a thing. I don't care if you call for it and it leads to a giveaway; sloppy calls should punish bad players and reward players for calling the puck and getting a decent play off.
In the offensive zone, the AI prioritizes human players over other computers and this is extremely frustrating when they just insta-pass back to you when you are swarmed or try to make some boneheaded pass up the center of the ice which almost always results in a giveaway. As I have said before, the left defensman, in particular, is really stupid and needs some fine-tuning - Ever since we replaced him with a human (and this guy likes to just switch over to RD so the other computer has a better hand -- something that we should be able to customize btw), we've gone on at least a 10 game win streak - this isn't pure coincidence as we are playing the exact same.
I'm not denying that touch-passing will be deadly if you master it, I have just never seen anybody use it on purpose - 95% of the time it's when they call for a pass (again, you can't rely on the computer to pass to you so you're forced to call for it), and then they lose it.
Again again... I play up to 2v4 (we've beaten one 5's team but nobody else wants to play us) so there are more ai players than you are used to. The game is insanely different with more ai players so the team has to acknowledge not all logic and plays are universal.
Yes. I have seen times when they won't pass. I understand it's frustrating. I'll pass on that feedback for you.
No game is exactly the same though. I get you're playing the same way, but there are a ton of different variables. It's near impossible to have every game play exactly the same. I understand why you feel the way you do. The AI can be a challenge at times. Especially when you don't just let them do their own thing. I've gotten used to letting them decide when to pass and that has helped a lot. Regardless, in most cases when you call for a pass, they will pass it. The AI LD is exactly the same as the AI RD. You're also not considering the other humans and how much they have an effect on the LD. It's not surprising that you're doing better with a human player though. That really is the intent. You're typically going to have better chemistry with humans you frequently play with. Much about being successful in team sports is having good chemistry with your teammates.
My club uses one-touch passes on purpose in every game. I use it very often in head to head games as well. When you get good at it, you'll see your good scoring chances go up. We make way more intended one-touch passes than accidental ones. However, we've learned to be pretty patient with the AI players. It still happens. We're not perfect and neither are the AI, but this is nothing new. It's been happening for a very long time. I wish we could move one-touch passing to a different button. I think that would help alleviate this, but would also possibly complicate the controls.
Yes. Having more AI players makes a big difference as the AI players tend to be pretty great together. Especially if you have 2 or more AI forwards. Normally there's at least 4 of us playing. We won't play teams with just 2 humans. It's a lot more fun to play against more humans than AI players as they can be pretty deadly.
As a human RD, the LD ai moves so far into your zone and won't go back until you hug the boards - this leaves a gigantic gap that is easy for the offense to take advantage from. Switching from RD to LD has alleviated so many problems there is no way we can believe they are all the same. RD ai doesn't try to cover you when you get close to centre ice and all cases of the left-to-right blue line interceptions are entirely human-caused. My LD always goes over to the right and we haven't seen the new makeshift LD make any of the same plays. It's still just me and my buddy so we notice how differently they play.
Obviously going out of position isn't recommended, but that's how the whole simulation vs arcade system clashes in a bad way. The computers CAN play well when you let them set up but there are many situations (top cheese setups, if you will) that only humans are capable of - Why do you think players purposely hack and slash the ai in a game of threes if they happen to first get a penalty on a human? Computers have 2 modes - just skate into the net and be a total waste of programming or start doing crazy dekes they never do in normal play.
The sheer amount of cross-crease goals a team would get if only the ai would know to pass to you is staggering; pulling back on the right stick for a manual one-timer requires too much input for such a small window of opportunity.
The easiest thing the team could do is just allow us to have custom mapping - you could complicate or simplify as much as you want and this should dismiss any touch-pass/hip check/interference etc. mishaps
Ehhh a team with more humans should know how to use their numbers to their advantage, especially with everyone on the mic and a mix of builds to better compliment the game. AI is AI and can be exploited as such - DSS, dumps, and cheese goals are much easier so you really should be wanting to play fewer players
If you get any video of the LD, or any other AI, playing that far out of position, try to get me some video of it. We need to see what conditions are possibly causing them to play so far out of position. Knowing what strategies you're using is also important.
I know manual one-timers are fun, but they have the exact same chance to score that an auto-one timer has. They don't get a boost.
I've also seen the AI make some pretty amazing passes. Yes, they are definitely choosy about when they pass. Making them more aggressive will have them take more chances as they look to get rid of the puck sooner. It's not perfect though. There are times I see them not pass when someone appears to be the best option.
When you say custom mapping, do you mean created plays like there used to be in the previous generation?
I imagine AI will always be able to be exploited. They're computers that are basing their decisions on a set of conditions being met. However, you can also exploit humans that have common reactions and noticeable patterns. I can absolutely understand the frustration since you can't control the AI and of course yelling at them doesn't help like it might a human teammate. The best I can recommend is that you play with as many humans as possible if the AI are too frustrating. Yes, that's not ideal for you and many others, but that's the best you can do for now. I know the dev team is always working to improve them. Changes are made every year and often in tuning/patches.
I no longer play RD and my friend and I alternate who goes LD so there are now 0 issues with the LD messing up now. We can even skate over to the right side and become a right defensmen so the new left D will be right handed for shots except now he's smart because he keeps his huge sexy RD brain.
If anyone does want to test this, they just need to go RD with an ai LD. In the offensive zone just skate near the center of the blue line and watch the LD refuse to move from the spot on the blue line directly south of the faceoff circle dot. This leaves the entire left side open until you force him back by almost hugging the boards. It's essentially just the LD trying to cover for you when you get sorta out of position, but then doesn't move back when you've righted yourself.
I'll get a few clips next time I play RD.
Oh no, I meant manual one timers are sometimes the only way to force the ai to pass to you for a cross-creaser. They are, at best, 50/50 when it comes to cross cheesers; you can count on them taking a weak shot.
I mean full key/button binding freedom -- touchpad for jump dekes and option button for slap shots, that kind of freedom, though having the ability to make our own plays would be amazing. AI will still play based on calculations and stuff, but at least the humans would be able to better control how they want those calculations to be processed if that makes sense? Hard to explain.
The best my team can do is play with 3 humans - we're just a tight-knit group of friends, no outsiders allowed to besmerch the almighty TTZ, but yes, I totally understand what you're saying.