Can we have a serious discussion about the nemesis system?
Can we discuss that dumpster fire that is Grid Legends nemesis system?
The current implementation does not work. Design wise and code wise.
In theory, the design sounds OK - you make enemies during races, so next races become harder.
Unfortunately, there are some ugly side effects to this... because the nemesis you make bleed to other game modes - including weekly/monthly challenges, multiplayer and the race creator.
Why should you ever be penaltized in multiplayer? With bots attacking you on sight? Or why should your challenges get way more difficult, with agressive AI in your way? (AI shouldn't be even present in weeklies/monthlies, but that's a different design issue).
If you really want this system to stay in the game, please isolate it to story and career modes, nothing else.
The second part is, that whatever was planned for that nemesis system, is not working anyway, because of the bugs.
Not sure how it was even supposed to work - after how many races the nemesis status would go away?
As we all know, right now the status never goes away, it only temporary vanishes after 1 minute of event start, and will come back if you even drive too close to them.
After the event is finished, it just resets and everyone is your nemesis again.
There's no information in the game, who is your nemesis and who is not. The pre-race start screen shows nothing. The post-race screen shows that everyone is your nemesis, so both screens are useless here.
I think CM should really consider reverting to GRID 2019 nemesis system.
It would cure LOTS of headaches here. At this point, I don't care about this 'immersion' this new system is supposed to provide. It's just infuriating when your teammate tries to kill you on the start/finish straight, every time.
If you want this system to stay, then there's lots of work to be done here - nemesis status needs to be curable (looking at you, Manzi), the information about who is your nemesis should be present before the race. If someone ceased to be your nemesis, this info should also be provided on the post-race standings screen.
Thank you for your feedback on the Nemesis system.
We have identified a bug whereby the Nemesis state of AI wouldn't properly decay between races, as intended. This has been resolved internally and will be updated alongside DLC 4.
From that update, if an AI isn't antagonised during the closing stages of a race, there's a good (60%) chance the Nemesis state of that particular driver will be forgotten.