@Katybee_1313 wrote:
Meanwhile, the large dispersion circle is not moving at all.
Dispersion area and targeting reticule show where you are aiming, ignoring elevation, lie, wind, etc. It's not a preview of the landing area, so there's no need for it to respond to the conditions - it's working as intended.
I think the reason people exaggerate the effect of randomness in the game is because they think the dispersion area is where the ball should land. Perhaps something that could've been better communicated in the tutorial challenges.
(Presumably that's not what Saint is implying with this post, though, because their tournament scores suggest a good understanding of the game mechanics.)