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The career path is shared by all of your golfers, so quests finished by one count for the others.
Skill points have to be earned for each golfer, so there's that to do, but any club specialisations etc that you already earned or bought can be used by your new golfer, so you aren't starting with as low an ability rating as your first one had.
- -Roasted513-3 years agoSeasoned Ace@Noya_Wesa i dont mind having to "skill up" again, but everything else needs to be non-account bound, i find challenges to a quick way to level but one they are done it makes doing them again not worth it, take the money reward out but keep the xp in and id be happy with how the 2nd/3rd/4th player creation would be
- Noya_Wesa3 years agoSeasoned Veteran
@-Roasted513- wrote:
@Noya_Wesai dont mind having to "skill up" again, but everything else needs to be non-account bound, i find challenges to a quick way to level but one they are done it makes doing them again not worth it, take the money reward out but keep the xp in and id be happy with how the 2nd/3rd/4th player creation would beI'd agree that having to earn the xp again is no big deal, and it does add to the overall gameplay experience.
I'm in favor of keeping things like specialisations as account bound simply because of the costs involved, but I can't and wouldn't attempt to make a case for anything beyond those and cosmetic things. A line of thought something along the lines of, "if has been earned or purchased, it carries through."
Being able to do the challenges per character for the xp is a really great idea, and would make it much smoother to play through. If things like specs are kept, there's no need for monetary rewards anyway.
I wonder if case could be made for full career per character though, whether it might make a great option for those who want a hard reset each time? That way the only thing that would need to be carried over would be purely cosmetic items.
It could be something that appeals to the more hardcore players, perhaps?
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