I feel bad for anyone playing EAs pga for the first time on this release. Any of the tiger games blow this one out of the water. Or the Rory release. All of the challenges are too realistic. They wouldnt draw anyone in who isn't a fan of the franchise to begin with, or a hard-core golf fan. Bringing back a slight rpg aspect where gear affects your attributes would be a good start. Give people something to push for other than.... XP... and points for gear that we have established doesn't mean anything except for the spec. Bring back unrealistic and imaginative "tiger challenges". Not everyone plays these games for a simulation type experience. It was almost like you had a "madden" side to the game, and then you had an "NFL Blitz" side to the game in previous releases. Hitting moving targets, landing in certain zones for more points, putting through all the hoops, ball power ups, etc, etc... those things invited in an entirely different demographic than those who are here to play the tour and get a realistic feel. Though I wish these challenges were more creative in this release, I will say I would not have played it for more than a day had they not been there. Just my 2 cents for anyone who cares to read.