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@BossmanMWC wrote:It is super disappointing to hear how many of you are struggling with the create a player part of the game. It did seem to me that we took a huge step forward in the early to mid 2010s on this so it really does tell you how lazy/ignorant/inept our game developers are to not even be able to produce something that was done 9 years ago. Why can’t we create our own faces? Could it be that difficult of an engine?
I think if a copy and paste of TW14 was done, it might save the headaches. This year, the developers did something to reinvent the wheel like adding RNG and forgetting game face; they also reinvented NHL 24 be removing hybrid controls at launch. There is one big difference between NHL 24 and PGA Tour; the Hybrid controls got added back to NHL 24 while nothing has changed with PGA Tour. It is obvious there is more investment and sales with NHL 24 than PGA Tour.
@PalomaMarvel24 wrote:I think if a copy and paste of TW14 was done, it might save the headaches.
Unfortunately, they can't do that because it's on the old Tiger Woods engine. If they would have been able to copy and paste from the old TW engine to Frosbite, it would have saved them a lot of work, and EA Rory would have a lot of contents. This is the problem with starting from scratch with a new engine, and why HB/2K are still using the old Unity engine for their game. It's a lot easier this way, and they can keep all the courses made by customers with the courses creator. They will probably lose all those courses with a new engine.
- 2 years ago
@Katybee_1313 wrote:
@PalomaMarvel24 wrote:I think if a copy and paste of TW14 was done, it might save the headaches.
Unfortunately, they can't do that because it's on the old Tiger Woods engine. If they would have been able to copy and paste from the old TW engine to Frosbite, it would have saved them a lot of work, and EA Rory would have a lot of contents. This is the problem with starting from scratch with a new engine, and why HB/2K are still using the old Unity engine for their game. It's a lot easier this way, and they can keep all the courses made by customers with the courses creator. They will probably lose all those courses with a new engine.
You would think this would be a valid argument. But what do you say when 2K deliberately removed the ability to add weight to your golfer. It was available in 2K2019.
And while I was reviewing all the old 2K games... 2K2019 is really playable with everything disabled. The only problem is that it is far to easy to hit shots straight. I really enjoy the putting without the green grids.
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