3 years ago
EA PGA Golf dying a slow death?
I actually believe it is generous to say it's slow... I was really excited for this game and wanted it to succeed in the worst way. My personal opinion is that we stay engaged in something if it c...
@RichAC wrote:
I honestly think they made this game out of nostalgia and really don't care how popular it is. They made it for people like you, not realizing that golf is still a sport even in a video game and they seemed to have no idea what makes a sport a sport at the launch. And they knew people like me would buy it anyway out of nostalgia since I been missing it for 15 years. WGT and 2k golf never had that same graphics and play control feel and I play this game every day.
I have no idea how you can say the game was made for people like me. Other than the graphics, career mode and challenges (nice idea but has no staying power since the rewards mean nothing after you have maxed out your character), there is little reason to play the game.
I think the swing and ball mechanics overall are terrible and ill conceived.
I do understand your point about scoring against what is in real life doesn't matter, and that may be true competing against live competition. But against an AI it would be nice to mimic actual PGA scoring as this is the experience we are wanting to emulate. Rather than the birdiefest this game is regardless of the difficulty settings.
EA needs to find a way to ramp up difficulty so that the career mode stays viable. Not sure how on-line play is going to seperate the competition if everyone is making birdies on every hole.
And I mean ramping it up based on the players skill level, and not through an artifical method like a random dispersion zone. Something else I would like to be able to disable in the game.
@RodSirloinNo... while you are allowed to have your opinion, I have to respectfully disagree with you.
Missing a birdie or an eagle isn't what should be separating whether you win or not. Making a birdie or an eagle should separate players. In case no one explained this to you, but PAR is the expected score on any golf hole.
The game as it is now makes career mode irrelevant. As I have said previously, I am pretty confident 95% of those that are playing this game have shot sub 59, and many have done this at the hardest difficulty settings.
I have no issues making a game this easy for those that want it. I am just lobbying for those on the other end of the spectrum looking to keep the game viable.
Looking pretty is only fun to be around for a fleeting moment, we need some substance. Apparently that timeframe is about two months.
By the way bro... playing in a birdiefest is boring to me, I would much rather be trying to figure how I can get up and down for par or bogey because I got myself out of position on a hole.
This game has 20 shot types, and I have not found any advantages using more than about 8 of them.
@RodSirloin wrote:
@ELF014Of course missing a birdie or eagle is what should separate who wins or not, that’s how the game works. True mastery is who can hole out or not while covering a certain baseline of play, it’s the facts of this series and always has been.
If you have no issues with making this GAME easy for those that want it easier, why do you keep saying GAME instead of the desired mode? Maybe lobby for a harder sim or tour instead of the entire game? Pro and Amateur are fine and shouldn’t be touched at all, with putting fixes pending that is.
The facts are, this is the hardest EA golf game to date from the TW series 2006 and up. The harder they make the core game, the more new players will be turned off. Those are undeniable facts.
I think GAME is applicable because it applies to the whole application and not just a subset.
I can't say if this is the hardest game of the series, but when you promote it as a simulation it falls well short of that mark.
And making a game harder does not turn off new players, it turns off the fringe players. The core players that play it long term need this. 2K is a great example... it has a fair base difficulty setting for the starting player, but many struggle with it. They could lower the settings but their egos get in the way. But on top of this 2K provides additional difficulty levels for the more advanced players.
EA has basically catered to the casual player, all difficulty settings are within their skill set with a little practice.
The demographic for the player that is going to play this long term is the more serious golfer, as shown by the 2K community. The casual player will move on soon enough to the next pretty game.
If they want this game to succeed they need to learn from their past and the current success of their competitors.
To me this is a rebranding of their previous franchise with better graphics and even less features in many places.
There was a reason they left the market 8 years ago. I would rather not see that again.