@sroel908 wrote:
@ELF014 wrote:
Their solution was to reduce the cost of retraining, which isn't a terrible idea considering how badly everything was conceived in the first place.
But it seems the 50 VC cost... might be broken. Kind of par for the course isn't it?
It's definitely broken...only a few attributes are currently able to be retrained now for 50 VC per point. Power, for me, currently costs 400 coins just to retrain one point, or 1800 to retrain all 7 I have. Driving accuracy skill costs 100 for me to retrain just one point. Putting costs 200 points for me to retrain one point.
As good as they are at writing patch notes, they are worse at actually implementing the changes.
Maybe the patch notes are the goal. They just haven't achieved it yet.
With software in general these days I wonder if the issue is more with QA. They just don't test like they should... they leave it for the consumer to find the bugs for them.
There used to be pride in the products you released. Now the mindset is we will just send out a patch if there is a problem.
Back in the day when we walked a mile uphill both ways to school in the blinding snow. You had to get it right... because you couldn't patch a game cartridge.
By the way school was a mile uphill, and I did it 3 times a day. Home for lunch.. and back up after dinner to play ball.
Times are different.