2 years ago
MY PERSONAL REVIEW EA PGA TOUR
There are many pro's and *' to the game, and as with many other things in life not everyone will agree as everyone has their own agenda.The main positives in the game (IMHO) is that 1) The swing mec...
@Allan5858 wrote:
@ELF014I am really sorry but I have to disagree with your view as to regards of ball physics. The ball physics in EA is far superior than that of 2k I find that roll outs with mid irons and wedge spins in EA depends on your club specs and your golfers skill set. Each course has different conditions, green speeds, rough and fairway firmness and roll specifics, and therefore each club plays differently dependant on these factors, and further impacted by a golfer XP. With wedges I have found that depending on your club spec and wedge angle of loft you have to be aware of how each shot type coupled with loft\deloft/ fade/draw/wind conditions/type of shot and landing zone, reacts to the course conditions. eg, IRL I have never hit a 7iron the same distance every time, nor has it rolled the same on each shot. I care about clubset because the course and conditions define which clubs and specs are required for optimal play
No need to be sorry... and I am happy that we can agree to disagree with things without things devolving into something personal.
The game shouldn't force you to have to powerups such as skill points and specs to make it playable.
Good shots should be rewarded on execution regardless of what skill points or specs have been assigned. Even most RPG's gets this point correct. You can be the weakest character in an RPG, as long as you execute your attacks effectively and don't get hit you can take down an enemy.
In this game you are just hitting a ball against a barn hoping for a good out come. The only reason it is playable is because the game is so easy.
As for club specs, I think this has been the worst concept to be ever employed. That making equipment cosmetic generic detracts from the game. I could spend months testing and grinding to earn VC to purchase new balls and clubs to try and improve my game. Especially if they didn't tell me what the attribute of them were.
Just give me a driving range/Pro Shop and allow me to tesing things. I could easily spend hours testing the different clubs to see how I could shape the ball, how much spin I could generate etc... And then spend hours to earn VC to purchase what I want.
Kind of like in real-life. I feel they really missed the boat with this. But I think partially it is because it is easier to program things with generic equipment, and it might make the manufacturers happier. But I think it is more about the former.
Yes I agree the courses are different, but not enough to make things significant. The greens pretty much roll at about 8 on a stimpmeter, ridiculously slow for PGA standards on all their courses.
The hazards are toothless for the most part, except for a handful of courses but because how easy the game plays are not that impactful.
Controlling shot shape and spin is crucial in all golf games... this not exclusive to EA. Having your irons drop off a cliff with roll out in EA's golf game is a perfect example of the poor physics in this game.
While you can get a 6 iron to somewhat stop on a green, a 5 iron and lower will run forever. I have never in real life my 5 iron hit the front of a green... run the length of it... through another 20 yards of fairway uphill and then another 10 yards of rough into the bush.
I really have to disagree with your last statement.
eg, IRL I have never hit a 7iron the same distance every time, nor has it rolled the same on each shot. I care about clubset because the course and conditions define which clubs and specs are required for optimal play
The whole premise of how I personally play golf is about being able to replicate the same shot each time I execute a shot. Distance and spin control is what I am trying to master and does not change from course to course nor does how I hit the ball ball.
I may change the shot types I may use and how I manage my game... but I expect my 7 iron to carry the same distance on every shot. Distances and roll out may change a little with course conditions, such as how firm the fairways and greens are... or if I am no longer at sea level and I am playing 10,000 feet higher in elevation. But wherever I'm playing... I do expect my 7 iron on that specific course to hit at a consistent distance with me only having to deal with course conditions.
Clubsets for me are a gimmick... I feel this is a poor attempt at replacing attributes on equipment to appease the manufacturers or simplifying coding. And as I mentioned previously hurts the integrity of the gaming experience. It turns what could be a better sim experience into a video game.
This game while pretty... is terrible at so many levels for someone looking for a true simulation experience. But I feel does cater to the more casual crowd... the designers obviously don't have a grasp of the finer points of the sport and have spent far too much time playing Mario Golf.