@RichAC wrote:
@RDR1010 wrote:
@RichACYou're so wrong on this its untrue. Yes there will be very good players at the top of leaderboard's. This will always happen but the strive to shoot and even match them with the round of your life for the majority is so very important for a sport games longevity. I speak as a capable winner of Tournaments and would never play my bad rounds twice, for the exact reason, players like @GrOOvke might have shot the round of his life and a 10 under with a single try that day. I hope that doesn't across condescending, its completely the opposite. Its the sheer definition of competition and for E.A not to offer this is biting their own nose off their own face. It creates longevity in their online play.
Sure for some people.   But the majority of competitive athletes want competitive matches.  That is why in popular sports there are leagues for different skill levels.  And competitve matches can be had at any level of skill.   Its why modern online multiplayer games have tried to implement things in a similar fashion with mmr's and league ranks.   Its why games like counterstrike and tw08 were so popular.  Because they essentially had community run leagues.   Its just human nature bud.   You have to think in more general terms.    People playing in tournaments where they feel they will never have a chance,  or where they perceive cheaters at the top of the leaderboard.   Is the exact opposite of whats good for the games longevity.    
I'm not saying remove the public tourneys.  That is of course needed for the reasons you state.  But it can't be the onlyh option.  They really need to bring back private community clubs, private tournaments,  and options to communicate  and matchup with other players like they've always had in previous pga tour games.
Not everything is about being able to win though. I'm a big fan of the F1 games but I have zero chance of ever being good enough to finish at the top of a weekly event or other leaderboards (time trial if you're familiar with the games). I get enjoyment from simply able to improve, so let's say I finish in the top 50% vs top 60% I get satisfaction from this.
I do think limiting access to tournaments based on in game player level might be worth considering though, to give newer players a better chance of earning more rewards to help develop their own player.