2 years ago
Patch 6.0 Discussion
I thought I pop back in here after a long time being away as I saw a new patch downloading on Steam. So cool, a new course. I'm wondering though, they start the patch notes with this: --- https://w...
@ELF014 wrote:
@PicoTTo2008 wrote:@ELF014 I respect your opinion and everyone else's (that actually make sense). Firstly i did not say the courses was an add on, (bear in mind there is already 30+ odd courses in the game) i stated they update the game 'almost monthly' with patches and a free course and yes no one asked for pro pass but to me that's a nice feature (something i did not expect) and like i say if you have maxed out your character you now have something to aim for to unlock rewards and grind for. I too grew up on all the ea golf games including Tiger and Rory.
I am not saying the game is perfect, i play on Xbox and the challenges STILL do not unlock despite completing them, the quest for doing Augusta at 9 under also does not unlock dispite me getting 11 under - the online play still is not perfect but its heading in the right direction so i look forward to updates in the future to make this the ultimate golf game (which it is not far from already IMO).
👍
I am not trying to make your point of view any less important than anyone elses. I was just responding to why people are disappointed.
You implied that we should be thankful that these courses are being released, and we are but they were promised as part of our purchase. And to myself 30 on release is significant, personally if they would have been able to release every course actually on the tour schedule that would have been ideal.
If you look at their counterpart 2K... they have a few more courses. But in my opinion EA did a pretty good job with the number of courses released.
I don't quite understand the Pro Pass as being anything other than a money grab. It is basically what is already in the game. You can currently earn items, VC and XP through challenges or buy them from earned VC in the store. Do we really need another method to get these items... when the resources to do this could have been spent fixing other issues?
I think anyone who has spent any amount of time in the game has maxed out their character, and XP is now redundant... yet it is still a reward in the new Pro Pass.
To me it was a real oversight to develop a levelling system where most people would max out a character in a few weeks, and then leave no purpose for collecting XP moving forward. Having no longevity in a character building system is a real problem for, considering my favorite genre in video games are RPG's. There are lots of examples of RPG's they could have learned from to extend this process.
As far as the game not being perfect... I fully agree with you. I'm on the PS5, and the same challenge on Augusta and Sawgrass have never unlocked for me... and I don't know how many times now that I have been double digits under par. I don't even play challenges anymore because of several reasons.
From not being rewarded for completing them, I have completed building my player (and it has made the game unrealistically easy to play), some unrealistic challenges, and finally it just got boring.
For myself it was a great concept in place of a tutorial, and great for levelling up your character. I was more than willing to grind to earn an item I want... but once you mine everything you want I don't see any reason to keep playing the challenges. As I described, it becomes a grind and isn't any fun to do.
The online play options are terrible... and how it was implemented is as bad as you can conceive. There are currently only two play styles available (one added in the last patch) and having a separate icon for each difficulty just litters up the menu. I guess they wanted to fill it up so it didn't seem so empty. And my biggest per peeve... is when you don't select a preset... you cannot lock the parameters of the game. Everyone gets to play with whatever settings are tied to their character, how do you create an even playing field if some people are using putt previews, meters etc... when others have everything disabled?
By the way did anyone notice in Quick Play when you select players it has two options... LOCAL PLAYER and CPU PLAYER... and your choices are the same?
In my opinion the game is far too easy... the rough isn't penal enough, especially when they have multiple cuts you can set in the game. The gameplay (swing mechanics) can be inconsistent, and in my opinion a bit unreliable. Some of the RNG is unreasonable. The dispersion zone for a driver shouldn't be the width of a fairway... the result of a shot should be tied more to shot execution than dispersion. Though I like thecidea of dispersion. The ball physics are terrible... they are a bit all over the place. A wedge will spin when you deloft the club... it doesn't when you loft it... the ball will spin back 30 feet back uphill in some cases. It is kond of all over the place.
The putting surface plays too slow other times. The 16th at Augusta is a prime example... on the Sunday pin if you hit a ball above the hole and it starts rolling back to the pin it shouldn't stop on the hill.
The cup physics were terrible coming out of the gate... but after patching it is a lot better but still not fixed. Now we are getting roll overs when they shouldn't happen. I don't mind the lip outs... but there are a few I question.
My view on the updates are that they have been a bit of a hit and miss, having worked in the software business I get understand how updates can bring both improvements and new gaps in the software. However obvious bugs are from poor QA or they were aware of the bug and reeased it anyway thinking they will fix it in a later patch.
Where we differ in opinion is that the game is far from perfect. It definitely has it's charm and more polished in many respects from it's competition, but it lacks substance.
Things are moving forward but it seems like it is consistently moving two steps forward and one back.
It has ignored segments of the community with the lack of access for the 3-click users, and there is not enough difficulty in the game for those wanting a more realistic experience.
There is nothing in the game to build a community to further strengthen the game or course creator to add community content.
We are a long way from perfection... but I do hope we get there at some point.
It's disappointing for me to strip my character of all it's skill points and specs just to get some challenge from the game. And I'm still consistently shooting well under par, with no aids enabled. And I don't consider myself a good player.
The game has a long way to go.
I agree with much of what you say. I guess for me, I come to the forums to provide feedback on items I hope get adressed over the life of the game. That said, I'm not horribly disappointed in the game. Is it all I wished it was? No. But what game (other than maybe Counter-Strike) is? It also is an overall entertaining game that is beautiful to look at. While there are some complaints on ball physics, for me really the only bad part is mostly too much spin out of bad lies and greenside lies. The way I look at it is I have already played this game over 120 hours and have enjoyed it. So at a cost of less than 50cents for an hour of entertainment, I am satisfied on the whole.
@7AnimalMotherThere was a post on Facebook asking people to pick 2K or EA PGA... I see the merits of both. EA is a more polished package but it is a game. 2K offers a much better golfing experience in my opinion closer to the sim some of us are looking for.
If 2K had the same swing speed as EA I don't think I would be playing the EA game. I can deal with the drop in graphic fidelity. I personally think it is serviceable, and 2K offers so many more options you can toggle on or off along with more playing styles... and much more complete multiplayer environment and community based content.
After going back to 2K I realized how much I really hate their swing speed... I would much rather play one of their 2K2019 or older editions.
But you are right... entertainment wise we all probably get our money out of the game. But isn't that true of pretty much every video game?
@ELF014I own both 2K and this one. I have been playing 2k versions almost exclusively for the last several years as there was no recent EA option. Both games have pros/* to them. If you could cobble the two together, you would have a pretty gret game. For me, I do prefer EA, mostly because I'm a sucker for a beautiful view. I also -DESPISE- 2Ks downswing timing mechanic. Sure you can turn it off, but public multiplayer requires it AND to make things worse your handicap thats established doesnt account for when you have it on/off.
@7AnimalMotherI guess this the case for a lot of us. I have been playing The Golf Club since the original game dropped and all it's iterations since. It was what got me back into video games. I only purchase physical versions of the game and this golf game basically stayed in my PS until each successive release.
However... I like the timing aspect of the swing. I just don't like how timing was implemented... I never thought you should be able to exploit hitting a fast timed swing further than 100%, when a late one is a high short fade.
When we play online I try to convince people to used the Legendary setting with no aids of any sort. I enjoy the grind of just making par.
But I agree taking parts from both games, and tweaking a few additional issues would make for a great game.
Which is why I am pretty disappointed with EA. They had all this information in front of them to improve on existing and past games... and they really came up with a pretty weak effort overall.
Other than graphical fidelity it doesn't even match up well with a Tiger Woods game from 2014.
And I am saying this from a place where I am trying hard to like the current EA PGA release.