2 years ago
People have given up on this game
Kind of a follow up to the other thread about "No one is playing this game". Though I only play this game now to see what the latest patch brings, though I do keep watch on this forum to get a pulse...
@ELF014 I agree here regarding 2K/HB… they didn't really need to move mountains, all their games appealed to a wider audience and boasted superior gameplay. I played an earlier 2K/HB game not so long ago, it was the 2019 game and enjoyed it more than EA’s game. The older HB games really show that you can have all bells and whistles of pretty graphics, audio and all the licenses you want, but if your products lacks gameplay, it fails. That’s what made even the older HB games better. The graphics might have been terribly outdated, it might have had no licenses… you get the picture, BUT the gameplay grabs you in a way the current EA game fails.
EA could learn so much from 2K, heck they could learn so much from themselves from the final TW games. Would they be willing? At the moment, i highly doubt it
PS Here we go, we are going round in circles again with our discussions of issues, agreeing, now we wait before the cycle repeats for the 100th time 😆
@drewgriffiths wrote:@ELF014 I agree here regarding 2K/HB… they didn't really need to move mountains, all their games appealed to a wider audience and boasted superior gameplay. I played an earlier 2K/HB game not so long ago, it was the 2019 game and enjoyed it more than EA’s game. The older HB games really show that you can have all bells and whistles of pretty graphics, audio and all the licenses you want, but if your products lacks gameplay, it fails. That’s what made even the older HB games better. The graphics might have been terribly outdated, it might have had no licenses… you get the picture, BUT the gameplay grabs you in a way the current EA game fails.
EA could learn so much from 2K, heck they could learn so much from themselves from the final TW games. Would they be willing? At the moment, i highly doubt it
PS Here we go, we are going round in circles again with our discussions of issues, agreeing, now we wait before the cycle repeats for the 100th time 😆
2K2019 had the best swing of this series in my opinion. It was the last game of the series where I don't struggle making contact with delicate putts.
2K changed the swing speed to pacify a segment of the community... I truly think it was coming from the content providers.
What it did was take away the skill to hit partial shots in the game. To compensate in 2K since 2K21 is to hit full shot all the time and compensate with loft angle to control distance.
Yes I do this in real life as well, but they took away the other way I do it with partial swings.
If 2K2019's timing was as fickle as the current game and had the same green speeds... I would be all-in. I like 2K2019... and I have seen on forums that many think it was the best of the series.
I think it was really close... but it plays too easy. Why is it so hard to create a realistic golf simulation?
@ELF014 I can play these short chips and putts okay, but I can see where you’re coming from. It feels the speed is too high in some swings, even short ones and there’s lag in the animation with the short chips. I’ve had to ignore the actual animation to try and get the weight right and even then, it’s a nightmare getting the tempo right. I’ll spend more time in practice swings trying to get the tempo right with a 4 or 5 yard chip than I would playing the entirety of a par 5 hole. I shouldn’t need to ignore my golfer’s swing animation to get the weight right because obviously I’m not ignoring my swing on these shots on the real course
And it’s tempo that ruins partial shots for me. It’s fine when it’s close to 100%, but the further from 100% you go, the bigger the gap between the difficulty of getting tempo right on the real course and the difficulty of getting it right on the game. I’ll play a pitch shot with a lob wedge at about 70 yards carry, but I can also play 35 yard short pitch shots with the same club (a custom TaylorMade Hi-Toe 60 degree wedge). Doing the same on the game is much more difficult and I find the pitch shot to be especially hazardous if the tempo is off, unrealistically so. So those 35 yard shots, I end up having to flop it on with 100% power with attack angle/dynamic loft adjustments where on the real course, it’s a pretty straightforward short pitch shot with said lob wedge.
Maybe Frostbite is just not a good engine to make a golf game. It would explain the weird ball and cup physics, and the ball being moved constantly not where it supposed to be in and out of bunkers. And why EA is probably giving up, and devs moving to 2K.
@Katybee_1313 wrote:Maybe Frostbite is just not a good engine to make a golf game. It would explain the weird ball and cup physics, and the ball being moved constantly not where it supposed to be in and out of bunkers. And why EA is probably giving up, and devs moving to 2K.
I think it is a poor artisan that blames his tools.
I would love to see what someone could do with a golf game using the UNREAL 5 engine. Have you seen anything on the Unreal 5 engine?
I myself believe that golf games would be about the easiest sports games to create. You are basically dealing with a static environment, the only real object that is moving is the ball and it can be easily calculated. Unlike other sports titles with multiple moving parts. Consider a title like football with 22 independent moving players and the football itself.
I was personally disappointed with what EA used when Unreal 5 was available. Now that would have been nextgen graphics.