2 years ago
People have given up on this game
Kind of a follow up to the other thread about "No one is playing this game". Though I only play this game now to see what the latest patch brings, though I do keep watch on this forum to get a pulse...
@ELF014 I can play these short chips and putts okay, but I can see where you’re coming from. It feels the speed is too high in some swings, even short ones and there’s lag in the animation with the short chips. I’ve had to ignore the actual animation to try and get the weight right and even then, it’s a nightmare getting the tempo right. I’ll spend more time in practice swings trying to get the tempo right with a 4 or 5 yard chip than I would playing the entirety of a par 5 hole. I shouldn’t need to ignore my golfer’s swing animation to get the weight right because obviously I’m not ignoring my swing on these shots on the real course
And it’s tempo that ruins partial shots for me. It’s fine when it’s close to 100%, but the further from 100% you go, the bigger the gap between the difficulty of getting tempo right on the real course and the difficulty of getting it right on the game. I’ll play a pitch shot with a lob wedge at about 70 yards carry, but I can also play 35 yard short pitch shots with the same club (a custom TaylorMade Hi-Toe 60 degree wedge). Doing the same on the game is much more difficult and I find the pitch shot to be especially hazardous if the tempo is off, unrealistically so. So those 35 yard shots, I end up having to flop it on with 100% power with attack angle/dynamic loft adjustments where on the real course, it’s a pretty straightforward short pitch shot with said lob wedge.
Maybe Frostbite is just not a good engine to make a golf game. It would explain the weird ball and cup physics, and the ball being moved constantly not where it supposed to be in and out of bunkers. And why EA is probably giving up, and devs moving to 2K.
@Katybee_1313 wrote:Maybe Frostbite is just not a good engine to make a golf game. It would explain the weird ball and cup physics, and the ball being moved constantly not where it supposed to be in and out of bunkers. And why EA is probably giving up, and devs moving to 2K.
I think it is a poor artisan that blames his tools.
I would love to see what someone could do with a golf game using the UNREAL 5 engine. Have you seen anything on the Unreal 5 engine?
I myself believe that golf games would be about the easiest sports games to create. You are basically dealing with a static environment, the only real object that is moving is the ball and it can be easily calculated. Unlike other sports titles with multiple moving parts. Consider a title like football with 22 independent moving players and the football itself.
I was personally disappointed with what EA used when Unreal 5 was available. Now that would have been nextgen graphics.
@ELF014 wrote:I think it is a poor artisan that blames his tools.
I would love to see what someone could do with a golf game using the UNREAL 5 engine. Have you seen anything on the Unreal 5 engine?
I myself believe that golf games would be about the easiest sports games to create. You are basically dealing with a static environment, the only real object that is moving is the ball and it can be easily calculated. Unlike other sports titles with multiple moving parts. Consider a title like football with 22 independent moving players and the football itself.
I was personally disappointed with what EA used when Unreal 5 was available. Now that would have been nextgen graphics.
Currently, Unreal 5 is mainly used on 1st/3rd Person Shooter Games. The graphics and physics are absolutely amazing with this engine. Shooter games have way more moving parts than football and golf. A golf game using Unreal 5 would totally rock since the graphics would be superior and the physics would be accurate. With Unreal 5, Wolf Creek would no longer have ball physics that resembles Cardi B throwing the mic. Speaking of Unreal 5, I am looking forward for another 007 game.