@gasman1 wrote:
EA will not make the game more difficult because every shot in the game is linked to the marker. The game is good but could be great if we are allowed distance control but the marker is king in this game & is so far imbedded into the games DNA it’s impossible to change.
Diagonal swing is amazing in this game but without being forced to use it it’s worthless.
I find myself getting switched off to the swing mechanics so I house rule advanced shot shaping on all shot’s except putting & it’s a great round of golf.
I wish they’d take the marker intent away from putting & let the player gauge distance by backswing & through swing, bring some feel into the game would be amazing.
Can’t see it happening but we can hope..😎
I'm not personally fond of the slider idea as it feels like it adds far too many variables into the game. And being able to resize sandtraps changes the actual course.
I would welcome being able to hide the aiming reticule on all shots not just putting. As this is the way we have always played the 2K golf games.
It is a more natural and realistic way of playing the game. You eyeball a target line and hit to known yardages for your clubs rather than this point and shoot that you see in video games. And you are right that it would introduce some more feel into the game.
I don't agree about the diagonal swing for shot shaping though. It isn't difficult to execute once you realize that you just need to hit two points on the controller. But in real life fade and draw are done in your setup. It can happen in your swing but I don't know anyone that does it this way on purpose, so to me it is a bit gimmicky.
And besides you seldom really need to execute this in EA. I tend to use it much more in 2K... where it is done through the players setup... and things can go awry through the actual swing, as it should.