Forum Discussion

Re: Skill point totals?


@Cowboy1963 wrote:

Just curious 🧐 Has anyone in here made any kind of a chart/post showing the skill point total for career mode and how much it costs for each one of the little boxes for all skills? I know that you cannot “max out” your golfer as it were (which personally I think STINKS 😲🫣🙄😑) but my golfer still has a few levels to go and I’m debating on which skills to put the remainder of his skill points into 🤔 


Total skills points a created golfer gets is 100. The power and putting can take more than 1 skill points. Putting takes at most 3 or 4 skills points. Power can hog as much as 10 to 12 skills points. All other categories take only one skills point. I set my skills points based on shots types I want to unlock.

This is how I set my skills to get the shots. Also my style is a power golfer.

For Power, I use 7 skills points to get silver power drive and power approach.

For Driving Accuracy, I use 7 skills points to get silver power drive. I have 0 skills points for Driving control.

For Approach Accuracy, I have 7 skills points to unlock gold knockdown. For approach control, I use 8 skills points to get gold finesse shot. For Approach recovery, I have 6 points to get silver hack shot.

For Short game accuracy, I use 0. For short game recovery, I use 8 skills points to get gold flop, high flop and long flop. For short game control, I use 8 skills points to get gold pick and spinner shots.

For putting, I use 8 skills points to get gold Texas Wedge.

10 Replies

  • ELF014's avatar
    ELF014
    2 years ago

    @PalomaMarvel24 wrote:

    @Cowboy1963 wrote:

    Just curious 🧐 Has anyone in here made any kind of a chart/post showing the skill point total for career mode and how much it costs for each one of the little boxes for all skills? I know that you cannot “max out” your golfer as it were (which personally I think STINKS 😲🫣🙄😑) but my golfer still has a few levels to go and I’m debating on which skills to put the remainder of his skill points into 🤔 


    Total skills points a created golfer gets is 100. The power and putting can take more than 1 skill points. Putting takes at most 3 or 4 skills points. Power can hog as much as 10 to 12 skills points. All other categories take only one skills point. I set my skills points based on shots types I want to unlock.


    Not quite true from what I remember... early skills in every category start costing pretty much one skill point. As you get higher in each category the cost goes up, but as you noted it does get exponentially more in the power category.

    I personally like the fact that you cannot max out your character, as the idea is that there will always be differently skilled players in a tournament. Where depending on your skillset it may provide you some advantages on specific courses. Or at least this would be the reasoning behind it.

    The problem is... the game is far too easy that this really doesn't work.

    They also let you reconfigure up your character too easy... for a few VC you can fully reset you avatar. This should come at a far greater cost. In my opinion, you can remove skill points, but would be required to grind for those XP again to redistribute the points.

    If you are going to retrain you avatar, then lets do the work. This would make us be much more selective about distributing our skill points. And it would make XP viable again if we wanted to change our game.

    How about at every 1,000,000 XP we get an extra 2 skill points to a max of 10. Meaning those that really get invested in the game would gain a slight advantage. And these bonus points would be permanently in their buckets, they would not need to be earned again. They would be considered the first 10 points earned moving forward. Meaning you cannot just redistribute them on a maxed player.

    And they should have attributes on all the equipment, this way you can make small changes to your game between tournaments. A longer driver that gives you less control on a course with open fairways, etc.

  • PalomaMarvel24's avatar
    PalomaMarvel24
    Seasoned Ace
    2 years ago
    @ELF014 I have Xbox Series X. The only stats that increase in skills points as you get higher are Power and Putting. The rest of the stats only use one skills points even as you increase in level.

    I found a YouTube video below from some guy giving a tutorial on skills points. The video shows the skills points are actually 1 with level increases except putting and power. When he was showing how to do refund of skills points, I did the math in a category like approach recovery and it is indeed one skills point. The video is shown below.

    https://m.youtube.com/watch?v=MDnILUr8MtI&pp=ygUYZWEgcGdhIHRvdXIgc2tpbGwgcG9pbnRz
  • ELF014's avatar
    ELF014
    2 years ago

    @PalomaMarvel24 wrote:
    @ELF014I have Xbox Series X. The only stats that increase in skills points as you get higher are Power and Putting. The rest of the stats only use one skills points even as you increase in level.

    I found a YouTube video below from some guy giving a tutorial on skills points. The video shows the skills points are actually 1 with level increases except putting and power. When he was showing how to do refund of skills points, I did the math in a category like approach recovery and it is indeed one skills point. The video is shown below.

    https://m.youtube.com/watch?v=MDnILUr8MtI&pp=ygUYZWEgcGdhIHRvdXIgc2tpbGwgcG9pbnRz

    I just checked on my PS5, for ACCURACY in both the APPROACH and SHOT GAME each skill point requirement goes to 2 after the last shield in each category. So after level 7 in APPROACH or SHOT GAME.

    But other than that you are right.


  • @ELF014 wrote:

    @PalomaMarvel24 wrote:

    @Cowboy1963 wrote:

    Just curious 🧐 Has anyone in here made any kind of a chart/post showing the skill point total for career mode and how much it costs for each one of the little boxes for all skills? I know that you cannot “max out” your golfer as it were (which personally I think STINKS 😲🫣🙄😑) but my golfer still has a few levels to go and I’m debating on which skills to put the remainder of his skill points into 🤔 


    Total skills points a created golfer gets is 100. The power and putting can take more than 1 skill points. Putting takes at most 3 or 4 skills points. Power can hog as much as 10 to 12 skills points. All other categories take only one skills point. I set my skills points based on shots types I want to unlock.


    Not quite true from what I remember... early skills in every category start costing pretty much one skill point. As you get higher in each category the cost goes up, but as you noted it does get exponentially more in the power category.

    I personally like the fact that you cannot max out your character, as the idea is that there will always be differently skilled players in a tournament. Where depending on your skillset it may provide you some advantages on specific courses. Or at least this would be the reasoning behind it.

    The problem is... the game is far too easy that this really doesn't work.

    They also let you reconfigure up your character too easy... for a few VC you can fully reset you avatar. This should come at a far greater cost. In my opinion, you can remove skill points, but would be required to grind for those XP again to redistribute the points.

    If you are going to retrain you avatar, then lets do the work. This would make us be much more selective about distributing our skill points. And it would make XP viable again if we wanted to change our game.

    How about at every 1,000,000 XP we get an extra 2 skill points to a max of 10. Meaning those that really get invested in the game would gain a slight advantage. And these bonus points would be permanently in their buckets, they would not need to be earned again. They would be considered the first 10 points earned moving forward. Meaning you cannot just redistribute them on a maxed player.

    And they should have attributes on all the equipment, this way you can make small changes to your game between tournaments. A longer driver that gives you less control on a course with open fairways, etc.


    Agree to disagree here 🤔 And I have to say this, but please DO NOT take it personally because it’s not directed at you but the statement which I have noticed you make in several of your posts throughout this forum (although I’m sure that others have made similar statements) And basically that statement goes a little something like this………..” The game is too easy” 😲🫣🙄😑 Now I realize that EVERYONE is entitled to their own opinion and I TOTALLY respect that, but here’s mine……”This game is ANYTHING BUT easy” 🤔 or should I that after playing it for just a little under two months now that it seems to me (in my opinion anyway) that you can make this game as easy or as difficult as you want…….. but here’s the thing……I’m a 60 year old Gamer who’s been doing this for a looooooooong * time and as I’ve gotten older I have come to realize that my hands are not as steady as they used to be and my eyes (although still almost perfect vision, Thank God!) Definitely do not have the same hand eye coordination that they used to 🙄😑 And even though I enjoy the hell out of playing this game (again, IMHO) I find it anything BUT easy 😲🫣😂🤣 Even on the easy settings. Whew 😅 Now having said all that I will also say this……..This game has a lot of potential, but like yourself (and a great many other players I’m sure) I also agree with that ideology 🤔 (If not for maybe the same reasons) Like bringing back equipment that has its own stats (I agree with you on that one) and so forth 😉 But as it stands right now my two biggest gripes with this game would be the lack of a decent game face setup and the complete and total lack of equipment/clothing options 🤔 Oh and thanks for your input on the whole “skill points” agenda 😁👍

  • ELF014's avatar
    ELF014
    2 years ago

    @Cowboy1963I can absolutely agree to disagee with you. And I appreciate the courtesy you have afforded me.

    I'm not exactly young either... and I have been playing golf games since they became available on console and PC. Do you remember the Atari 2600? I'm not sure we could even call it golf, just trying to get a pixel into a pixel.

    I believe with a little practice, maxing out the control on your character and understanding the game; you will find it pretty easy as well.

    If I may... the Flop and Pick shots when available to you will get you next to the pin. A Spinner from 70 yards to where you have coverage with a Flop shot will take care of your short game.

    This game lacks any challenge on the higher end of difficulty. I am aware that it fills the requirements for a subset of players like yourself... but there is whole other community that was never considered when they created this game.

    Maybe I should go back to 2K23... though I absolutely hate the swing speed and putting mechanics of that game. I played a round at Wolf Creek Country Club last night on 2K23 and it was the most enjoyment round I have had in months with a golf game. And I shot +9, mind you everything was disabled but the green grids on MASTER settings. I have only played 2K23 about 3 times since the release of EA PGA.

    I think we are going to do it again tonight on different tees.

    But I would love to join you in a round someday just to see where you are struggling.

    I'm not great at the game... but I don't think I have ever shot over par if the green grids are enabled.

    Which is why we play EA PGA on SIM mode with base characters (level 67).

  • @ELF014 Yeah as a matter of fact I do remember the Atari 2600 😲🫣😂🤣 but unlike yourself I didn’t start playing golf games until the EA/Tiger era started 🤔 And while I do appreciate your sage advice my friend it is clear to me that you appreciate the more “realistic” side of things where as I just want to play a nice relaxing game of golf where I’m not trying too pull my hair out by the end of the round 😉 I don’t have any issues with getting around the greens as such, my issue is with the swing mechanics themselves, for instance, I have tried the slow, medium, and fast swing speeds but they all seem the same to me 🤔 That, combined with the fact that IMHO when I have the game set on “Easy” then that line that runs up and down in the middle of the swing gauge should be a helluva lot wider than it is so that when I go to drive of the tee with my less than steady hands I can shoot straight down the fairway 🤔 But it’s all good 😊 It took me a bit to figure out what worked best for me in the EA/Tiger games of old and I’m sure that eventually I will get the hang of this one 😉 Thanks again for your input and I hope that eventually you are able to find a golf game that challenges your skills 😁👍
  • ELF014's avatar
    ELF014
    2 years ago

    @Cowboy1963 wrote:
    @ELF014Yeah as a matter of fact I do remember the Atari 2600 😲🫣😂🤣 but unlike yourself I didn’t start playing golf games until the EA/Tiger era started 🤔 And while I do appreciate your sage advice my friend it is clear to me that you appreciate the more “realistic” side of things where as I just want to play a nice relaxing game of golf where I’m not trying too pull my hair out by the end of the round 😉 I don’t have any issues with getting around the greens as such, my issue is with the swing mechanics themselves, for instance, I have tried the slow, medium, and fast swing speeds but they all seem the same to me 🤔 That, combined with the fact that IMHO when I have the game set on “Easy” then that line that runs up and down in the middle of the swing gauge should be a helluva lot wider than it is so that when I go to drive of the tee with my less than steady hands I can shoot straight down the fairway 🤔 But it’s all good 😊 It took me a bit to figure out what worked best for me in the EA/Tiger games of old and I’m sure that eventually I will get the hang of this one 😉 Thanks again for your input and I hope that eventually you are able to find a golf game that challenges your skills 😁👍

    Thanks for the kind words.

    I believe what you are describing may not be your lack of ability but the RNG built into the game. I levelled out my character for Accuracy everywhere I could and it helped immensely in reducing the size of the dispersion zone.

    But like yourself... I am still mystified by how exactly the swing mechanics work in this game. I can get myself around the course... but still have zero idea why some shots do what they do.

    In 2K they are well defined, and you can feel what you did wrong without even looking at the swing meter. In fact I have it disabled when playing on 2K.

  • @ELF014 Very true, and the other thing that I like about 2K23 is that they actually have a function in there where you can swing your club multiple times to gauge your swing accuracy for whichever controller stick you are using so that your swing is more consistent 🤔 Or at least that’s what it did for me 😁 Maybe EA should look into that.
  • ELF014's avatar
    ELF014
    2 years ago

    @Cowboy1963 wrote:
    @ELF014Very true, and the other thing that I like about 2K23 is that they actually have a function in there where you can swing your club multiple times to gauge your swing accuracy for whichever controller stick you are using so that your swing is more consistent 🤔 Or at least that’s what it did for me 😁 Maybe EA should look into that.

    Being able to calibrate your swing would be a good addition to the game, if there was something to calibrate. As would a driving range and short game area. Or a complete online mode or so many other things missing.

    The EA swing still mystifies me after 5 months. As I said I can make my way through the course and score... but I truly do not understand how the swing mechanics actually work. I feel the RNG affects my shot more than my execution of it.

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