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3cee52bd3f71c2e1's avatar
3cee52bd3f71c2e1
Seasoned Traveler
2 years ago

Shaped shots in Tour Mode

Any tips on how to hit shaped shots? I can’t for the life of me hit anything near accurately on the required diagonal. I default to only hitting straight shots and that is sufficient for the most part but sometimes you really need a shaped shot to have any chance to hit a green on approach.

18 Replies

  • IrieGibbonz's avatar
    IrieGibbonz
    2 years ago

    @Ultrasonic_77 wrote:

    Bear in mind that only the start and end points of your swing line matter and that the end point is always the top position for your analogue stick. Improving your accuracy skill stats will also increase the mishit tolerance in a way that helps.

    I'd say I hit angled swing plane shots as I intend about 90% of the time so they're usable but not trivial for me. I actually like that there is an added challenge to hitting more advanced shots like this.


    This^

    Initially i was confused by the shot shaping mechanic as well and thought it might be broken, specially since some posts seemed to suggest that a few months back. Turned out i just needed to learn how the mechanic works:

    Pull the stick down diagonal, then push up towards the center of the upper edge rather than purely diagonal up / mirroring the downstroke. Should yield a lot better and more expected results.

  • ELF014's avatar
    ELF014
    2 years ago

    @frankhjr wrote:

    Reading this post I was feeling nostalgic about the old 'Links' game for computer that me and my dad enjoyed playing together for many years. I seem to remember that you actually had to adjust your stance for draws, fades and high and low shots. It wasn't spoon fed. You could also move the tee left and right within the tee box. Not sure why modern creators can't incorporate these concepts into their games. It would make it much more realistic. I know there is still a version of 'Links' on steam and tried it a couple of times but it is a watered down version of what I enjoyed about it.


    I absolutely agree this is how it should be implemented in all golf games. Unfortunately a large majority need to be... in your words "spoon fed".

    Though I don't think it's an issue... people should be able to figure it out these days with the aiming arc enabled that shows where the ball is going as you adjust your stance.

    What is amazing to me is that these concepts have been around for decades and developers can't seem to repurpose good ideas. They would rather reinvent the wheel when it isn't needed.

    I think that the Links series got it pretty close to right. I sometimes wonder where that franchise would be now if Microsoft didn't buy and kill it.

    Now there is an idea... maybe it is time for Microsoft to get back into the golf market.

  • -Roasted513-'s avatar
    -Roasted513-
    Seasoned Ace
    2 years ago
    @ELF014 the "shot shaping" is the single reason why i cant stand tour or sim mode. sim mode i can understand, but tour mode, no, i play custom settings (hard swing, no putt read, everything off but power boost and spin-which i dont use much anyway)
    so shot shaping should be taken out of tour mode
  • IrieGibbonz's avatar
    IrieGibbonz
    2 years ago

    Nah, if anything, add shot shaping to Pro mode as well.

    For real though:
    It's interesting how everybody perceives what or how the game should or shouldn't be differently.

    I'm kinda in the opposite boat, i play on a custom settings that pretty much resemble the "pro" settings, only difference is i manually enabled shot shaping because i like the mechanic so much - actually being able to mess up and having the need to hit properly adds to the value, and seeing the draw/fade i am "responsible" for makes them more beautiful to me.

    Bottom line: There's everything from arcade to sim players here, with all kinds of mixes in between. The fact that besides in some "competitive" modes we can all tailor this game to our liking and enjoy it the way we like is something that speaks volumes about this title imho. Obviously there's still tons to fix and add etc, and guaranteed they'll never be able to satisfy every single one of us when it comes to "competitive presets", but overall the scalability is pretty awesome as is imho.


  • @IrieGibbonz wrote:

    Nah, if anything, add shot shaping to Pro mode as well.

    For real though:
    It's interesting how everybody perceives what or how the game should or shouldn't be differently.

    I'm kinda in the opposite boat, i play on a custom settings that pretty much resemble the "pro" settings, only difference is i manually enabled shot shaping because i like the mechanic so much - actually being able to mess up and having the need to hit properly adds to the value, and seeing the draw/fade i am "responsible" for makes them more beautiful to me.

    Bottom line: There's everything from arcade to sim players here, with all kinds of mixes in between. The fact that besides in some "competitive" modes we can all tailor this game to our liking and enjoy it the way we like is something that speaks volumes about this title imho. Obviously there's still tons to fix and add etc, and guaranteed they'll never be able to satisfy every single one of us when it comes to "competitive presets", but overall the scalability is pretty awesome as is imho.


    Haha.  I’m not a fan of shot shaping.  As others have said, in real golf one changes setup to shape a shot and not the swing.  That said, once you understand you don’t have to follow the line, but just hit the endpoints, it becomes fairly trivial. 

  • ELF014's avatar
    ELF014
    2 years ago

    @IrieGibbonz wrote:

    Nah, if anything, add shot shaping to Pro mode as well.

    For real though:
    It's interesting how everybody perceives what or how the game should or shouldn't be differently.

    I'm kinda in the opposite boat, i play on a custom settings that pretty much resemble the "pro" settings, only difference is i manually enabled shot shaping because i like the mechanic so much - actually being able to mess up and having the need to hit properly adds to the value, and seeing the draw/fade i am "responsible" for makes them more beautiful to me.

    Bottom line: There's everything from arcade to sim players here, with all kinds of mixes in between. The fact that besides in some "competitive" modes we can all tailor this game to our liking and enjoy it the way we like is something that speaks volumes about this title imho. Obviously there's still tons to fix and add etc, and guaranteed they'll never be able to satisfy every single one of us when it comes to "competitive presets", but overall the scalability is pretty awesome as is imho.


    I respect what you say but have a slightly different take on things. First I don't really care for the way EA implemented adding fade/draw into the game. In my opinion it should be done like almost every other game out there... in your setup and not in how you swing the club.  Having to hit properly should be part of every swing... not just when you want to shape the ball.

    I cannot argue that there is a full range of players from the casual ARCADE player to those looking for a more realistic SIM experience.

    My problem is that you cannot fully tailor a custom environment and even more important you cannot lockdown this environment in a PRIVATE match. Settings configured by the host are not the room settings... instead the game uses the individual settings from each player. The only way to have a consistent playing field for all competitors is to use EA's room presets. Which are not that well defined in my opinion. As an example when you get to a SIM level should you really be using a swing meter?

    I don't know if you have ever played 2K, but that game gives you control to about every possible parameter in a PRIVATE match. Allowing you to either set a parameter or leave it open for each setting. Meaning... 2K has many more options available to be configured, and you can set them to on/off or allow each player to use their default sttings.

    EA lags way behind in this area compared to 2K.

    In 2K I play with all the course information disabled along with all the onscreen aids... no meters... no elevation data... no percentage loss data... no swing feedback data... no lie information... and most importantly no aiming reticule (I cannot point to where I want the ball to land). Like in real golf I need to know my club yardages and adjust my shot with loft and partial swings.

    There are only two items on the screen a wind meter that shows direction and a gauge that fills to show speed. The other item displayed on the screen is a scorecard showing each players data and the information for the current hole. 

    If you look at how 2K setup their difficulty levels it is more well thought out and balanced. Though I personally feel the PRO setting is a little too easy. But at least they have a MASTER and LEGEND setting, the latter which keeps the game challenging.

    With 2K there are so many settings to tweak I am able to create a CONTROLLED environment where the group I play with will average a score around par. On a good day we could shoot 8 under, on a bad one 10 over; playing on the same course. I cannot say the same thing with EA PGA golf.

    I have shot sub 60 once using MASTER settings in the 8 years I have been playing 2K. Playing EA with every setting turned off... other than the green grid. I have shot sub 60 more times than I can count... and had more hole in ones in the first 2 months than 8 years on 2K.

    I like EA but there is a lot lacking in this game. There is a reason so many have flocked back to 2K23.


  • @ELF014 wrote:

    @IrieGibbonz wrote:

    Nah, if anything, add shot shaping to Pro mode as well.

    For real though:
    It's interesting how everybody perceives what or how the game should or shouldn't be differently.

    I'm kinda in the opposite boat, i play on a custom settings that pretty much resemble the "pro" settings, only difference is i manually enabled shot shaping because i like the mechanic so much - actually being able to mess up and having the need to hit properly adds to the value, and seeing the draw/fade i am "responsible" for makes them more beautiful to me.

    Bottom line: There's everything from arcade to sim players here, with all kinds of mixes in between. The fact that besides in some "competitive" modes we can all tailor this game to our liking and enjoy it the way we like is something that speaks volumes about this title imho. Obviously there's still tons to fix and add etc, and guaranteed they'll never be able to satisfy every single one of us when it comes to "competitive presets", but overall the scalability is pretty awesome as is imho.


    I respect what you say but have a slightly different take on things. First I don't really care for the way EA implemented adding fade/draw into the game. In my opinion it should be done like almost every other game out there... in your setup and not in how you swing the club.  Having to hit properly should be part of every swing... not just when you want to shape the ball.

    I cannot argue that there is a full range of players from the casual ARCADE player to those looking for a more realistic SIM experience.

    My problem is that you cannot fully tailor a custom environment and even more important you cannot lockdown this environment in a PRIVATE match. Settings configured by the host are not the room settings... instead the game uses the individual settings from each player. The only way to have a consistent playing field for all competitors is to use EA's room presets. Which are not that well defined in my opinion. As an example when you get to a SIM level should you really be using a swing meter?

    I don't know if you have ever played 2K, but that game gives you control to about every possible parameter in a PRIVATE match. Allowing you to either set a parameter or leave it open for each setting. Meaning... 2K has many more options available to be configured, and you can set them to on/off or allow each player to use their default sttings.

    EA lags way behind in this area compared to 2K.

    In 2K I play with all the course information disabled along with all the onscreen aids... no meters... no elevation data... no percentage loss data... no swing feedback data... no lie information... and most importantly no aiming reticule (I cannot point to where I want the ball to land). Like in real golf I need to know my club yardages and adjust my shot with loft and partial swings.

    There are only two items on the screen a wind meter that shows direction and a gauge that fills to show speed. The other item displayed on the screen is a scorecard showing each players data and the information for the current hole. 

    If you look at how 2K setup their difficulty levels it is more well thought out and balanced. Though I personally feel the PRO setting is a little too easy. But at least they have a MASTER and LEGEND setting, the latter which keeps the game challenging.

    With 2K there are so many settings to tweak I am able to create a CONTROLLED environment where the group I play with will average a score around par. On a good day we could shoot 8 under, on a bad one 10 over; playing on the same course. I cannot say the same thing with EA PGA golf.

    I have shot sub 60 once using MASTER settings in the 8 years I have been playing 2K. Playing EA with every setting turned off... other than the green grid. I have shot sub 60 more times than I can count... and had more hole in ones in the first 2 months than 8 years on 2K.

    I like EA but there is a lot lacking in this game. There is a reason so many have flocked back to 2K23.


    You make some good points, albeit most of them being completely off topic, i know i strayed off topic as well a little bit in my prior post, but are we still talking about shot shaping here?

    Ignoring everything you mentioned about sim mode as i don't play it besides free tournaments (somehow i still manage to end up in 0-x% winner's circle half the time??), i completely agree with a lot of points you make, most importantly:
    - custom difficulty settings in private online games --> can it be so difficult to lock everybody to host's settings for example?

    With regards to shot shaping, i do care for it simply because it is the way i always experienced it, back from playing TW on PS2, and now finally the "new" PGA Tour. I never knew it different and came to love it back then, so i'm glad it's back.. Me never having played golf irl or having any clue about irl golf certainly helps with that, i guess.

    So, basically all i know about golf i know from playing old EA golf games back then, and i am super happy it plays like i remember it, including shot shaping 

    Again, to each their own and i completely agree EA should just allow us to lock settings in private online matches. 
    And, yea, with the presets, it's a trade off to equally (mis)please you, me and everybody else... I would love to see shot shaping added to pro, others would rather ssee it gone completely so here you go.. what's EA supposed to do about that?

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