@Noya_Wesa wrote:
I have to agree that opening up the various shot types would make a lot of sense, even if just to enable players to find their own style, instead of being limited to a couple of devs idea of what golf is, and how it should be played.
I fully support this idea.. but I would take it a step further. Opening up the use of all shot types would just remove shots from the game. A PICK shot is essentially a FLOP shot out of the sand.
What I have proposed instead is to remove all the shot types, and instead allow us to manipulate the characters stance to execute whatever shot we want.
Allow us to open or close the characters stance to hit a fade/draw... move the ball forward or backward in the stance to add a little height or trap the ball... and the ability to open the club face to hit a high lofted shot. And everything time we make an adjustment... the further from a stock swing the timing become incrementally more difficult.
For beginners... in the lower levels of difficulty you can disable or minimize this timing parameter... as well as enabling a shot arc so they can understand how each change in stance effects the ball flight.
For more established players they can play with all these aids disabled.
This would make for a much more realistic and challenging game in my opinion with a full palette to make whatever shot you want from wherever you want with no limitations.
I would also like to see the swing speed accelerate progressively faster from the start of the swing to the top. This way a pitch or chip would feel like a more realistic motion, and you could use the same swing for all shots. Plus timing a fast swing near the top for perfect yardage would be incrementally more difficult than a pitch shot with a 3/4 swing. Again more representative of real life.