I'd say the RNG has an overbearing input, especially on drive shots.
With a golfer that is 99 OVR, using the legendary precision driver spec to get that 85 accuracy from it, going into quick play and doing custom gameplay settings to min/max the options to enable full on easy mode, including setting the wind to 1 to 2 mph there can be massive deviations from the expected flight and landing zone of the ball even if the shot is well lined up, shaped accordingly and hit as a perfect/perfect.
Like 20 yards or more to one side or the other.
Often, if there's a bunker nearby but not inside the supposed dispersion zone (and I don't just mean within a couple of yards, I'm talking even within 20 yards or so) the RNG will often decide that the bunker was my actual aim point and it turns on the hidden tractor beams beneath. My ball will aim for and land in the bunker, even though the bunker was multiple yards away from the edge of the dispersion zone.
Also water hazards, they clearly suck. I mean they must suck quite literally, either that or my ball is occasionally overcome with the deep desire to go for a swim, even though I was aiming at the opposite side of the fairway to keep it away from the water.
A lot of it simply doesn't feel at all correct, either within game terms or in reality.
The RNG should not have that level of input on the outcome of the shot, ever.