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And yet you see posts from all the "realism" try-hards that want EA to do everything possible to make the game harder so they can have the satisfaction of shooting par on a golf video game. "ooh, randomness is just like real life!" I play Madden because I know I'll never throw a 70 yard TD pass in real life.
@Beerrun4u wrote:And yet you see posts from all the "realism" try-hards that want EA to do everything possible to make the game harder so they can have the satisfaction of shooting par on a golf video game. "ooh, randomness is just like real life!" I play Madden because I know I'll never throw a 70 TD pass in real life.
I have no issues with some randomness, in fact I like the fact it was conceived by them. The issue is that in their wisdom they are using it as their main way to increase the difficulty in the game.
What is needed is additional difficulty levels with the swing, and to scale back the RNG for some of the shot types.
The players swing input should be 97% result of the shot, and the last 3% can be be from RNG. Meaning if I hit a perfect 300 yard drive, my dispersion area could miss 4.5 yards on either side of where my ball would land. For a perfectly execute shot from 100 yards I would be within a 3 foot circle.
I think this would be fair, as shot execution would mean everything, with the RNG taking away the limitations of the controller that allow dead straight shots.
In the end even the RNG is not doing what was intended as the game is still far too easy at all skill settings. All it did was frustrate people with golf shots that cannot be explained.
- PalomaMarvel243 years agoSeasoned Ace
I like the idea of 97% user input and 3% RNG where ball can go 4-5 yards in either direction. When making the swing, there is a circle showing where the ball could land. I think RNG would work better if ball landed anywhere within that shot radius or within 2x the shot radius. Currently, the RNG can place the ball in left field for no reason.
Another issue with the RNG physics is the one inch putt. There have been threads on that. The one inch putt is a case where the ball is said to miss the hole by one inch but the ball is levitating above the hole. In reality, that ball should go in the hole instead of levitating above the hole. This happened to me twice in LACC and once in Oak Hills. The first thread on this occurred after Update 3.0.
It is strange that WWE 2K23 has no cases where mechanics defy physics; yet, professional wrasslin’ is fake. The way RNG is implemented makes the golf mechanics resemble wrasslin’.
- 3 years ago
I'm right there with you Chava Maceta!!
Check out some of my other rants on this subject!! My latest one today (7-09-23).
- PalomaMarvel243 years agoSeasoned Ace
@PinarelloFP3Your other post is spot on and you have pictures on the one inch putt with levitating ball. The physics just got worse after Update 3.0.
I thought it would improve as my golfer gets better. My golfer is level 50, OVR 99, and has the following specs: Cameron Champ Driver, Patrick Cantlay Wood, Lexi Thompson Hybrid, Tony Finau Iron and Wedge, Dustin Johnson Ball. Yet the RNG just got worse. Here is an example of how bad it is even with the top of the line specs. I was going for a drive in a par 5 at Lighthouse Point where the bunker is 330 Yards away. In first round, my ball ended up in the sand when I used a power drive with my driver. In the second round, I toned everything down where I set to drive and used a wood instead. The 5 mph wind is going against me where I expect the ball to go short; also my wood has a set distance of 283 yards which is 47 yards from the bunker. I had the perfect center swing and guess where it landed…the ball still ended up in the bunker 330 yards away from the starting point. I don’t even think Hulk Hogan is powerful enough to hit 330 yard with a Wood.
I have played this game straight from April 7 until last Wednesday. I just needed a break from the game because I have been frustrated with the RNG, and the physics just don’t make sense.
I am attaching a link to your post so others can check it out too.
https://answers.ea.com/t5/General-Discussion/AGAIN-EA-s-PGA-Programmers-and-code-writers-show-their/td-p/12729673
- drewgriffiths2 years agoSeasoned Veteran
I would say even less than 3% randomness because if I’m playing a round in real life, everything that happens on the course has a reason. If I hit a bad shot, it’d for a reason and I will know why. On this game, I could hit a bad shot and have absolutely no idea why it has happened. It’s one of the many things 2K get right and EA get so horribly wrong. There just needs to be more swing difficulty levels where the hardest needs to be more sensitive than it is now. I’d say 1% randomness purely as I don’t think 0% would be possible to keep things looking realistic. Just like on the real course, everything needs to happen for a reason and we should know why each time.
- PalomaMarvel242 years agoSeasoned Ace
@drewgriffiths wrote:I would say even less than 3% randomness because if I’m playing a round in real life, everything that happens on the course has a reason. If I hit a bad shot, it’d for a reason and I will know why. On this game, I could hit a bad shot and have absolutely no idea why it has happened. It’s one of the many things 2K get right and EA get so horribly wrong. There just needs to be more swing difficulty levels where the hardest needs to be more sensitive than it is now. I’d say 1% randomness purely as I don’t think 0% would be possible to keep things looking realistic. Just like on the real course, everything needs to happen for a reason and we should know why each time.
Absolutely agree with you with 2K getting it right. I have more control with my shots in 2K where good ones give good results and bad shots lead to bad results.
In EA PGA Tour, most good shots I made ended up going to left field or the bunker. I would intentionally aim for the bunker or rough to get the sand save and par save; that is when my shots end up being good within 5ft of the hole. Consistently getting great shots by aiming at rough or bunker is almost as unrealistic as professional wrasslin’.
I just remembered how TW14 had a better feel for the shot. Both the Tiger Woods Series and 2K have better control of shots.
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