@drewgriffiths wrote:
@ELF014 Here’s what I’d change about the game in how it plays
Spin is always natural and some of it is WAY WAY over the top.
You are asking the wrong person, I have absolutely no idea how this games mechanics work. I don't understand why using the same club hitting to the same distance... where I land on an uphill lie and the ball rolls forward, or adversely when it lands on a downhill lie and spins back 30 feet.
Chip shots are far too short (ie from the start, I should be able to carry a 60 wedge chip at least 18-20 yards or more)
I hate the concept of all these different shot types... I think what you are describing though is the gap between a chip and a pitch shot. I personally consider it a chip if I am carrying a ball 20 yards.
Cup physics feel artificial. Are there even any physics in this game?
I haven't played the game in a month, but other than the roll overs, and the odd direction of a few lip outs. I'm kind of okay with the putting. However... I would like to see putts favour lip ins on the high side of the hole. Be I have never seen a golf sim do that. The hole mechanics should be offset to high side of the cup to receive the ball.
We should be able to adjust lofts of our irons by a degree or so and also adjust lie angles to compensate for shots that go left or right (that might sound a lot to do actually!)
I'm not sure what you mean by this comment.
Have much less RNG in the game and harder swing difficulties added that make the swing more sensitive to deviations int he swing plane and tempo
I absolutely agree with this comment, and have been fighting for this from the start. RNG should not be determining tye difficulty settings in a game. A perfectly executed shot should return in good result. PERIOD!
But in saying that I believe in a small amount of RNG to make the game feel more natural. Life is not perfect and neither are we.
Have more shot types available to us from the start. Even with my real world handicap of 14, I can flop one out of a high lipped bunker and get it to stop quickly. The blast shot on this game is absolutely useless. The finesse shot should also be available to us from the start
I don't play anymore but I was 9 handicap when I did. I didn't think I was a great golfer but I could get around a track.
I would rather NOT have shot types. Insteas just allow us to fully manipulate or player by opening the stance... and moving the ball forward and backwards in our stance.
Based on this we can hit whatever shot we want... and we can be creative about it. Of course the more you manipulate your stance, the better timing is required to execute the shot.
For different levels of players you can include a shot result line so people can learn what adjusting your stance does. And difficulty can be controlled by how sensitive the shot timing is.
There’s definitely more id change about the game, but I’ll stop for now or I’ll still be here next week about this 😆
There is lots in this game thst could be better... a good start for me would be if I could just find a good golfing experience in there somewhere.
When I stopped playing this game we were playing with base players (NO SKILL POINTS and NO SPECS), using SIM under the hardest settings. And it was still basically a birdiefest.