Forum Discussion
Interesting. If this is true, then it means EA is specifically added in hidden modifiers to penalize certain plants.
If they are anything like WarGaming does, then they only add these hidden penalty modifiers to players with high win/skill results, and artificially inflate bonuses for weaker players. LOL
Would be nice if EA actually told people the truth on what was happening here instead of being sneaky about it.
I'm puzzled by my experience. I've seen vids on Youtube where players with Primal Peashooters at a lower level than mine are regularly getting more frequent knock backs, yet it doesn't seem to work that way for me.
- MAGICDAVESHROOM8 years agoLegendI think humplemann is right because when my profile was erased and i had to start from scratch i immediately started on getting the good plants of which primal peashooter and primal mine were 2.
I noticed a significant improvement in knockbacks over my previous level 4 plant both in force and frequency.
I think the EAlves have been up their little tricks again.
VICTORY TO MEEEEE!!!!!!🇬🇧- MAGICDAVESHROOM8 years agoLegendI also think humplemann is wrong about holly barrier.
I'm not a massive scorer and I've only broke 1,000,000 4 times but i win more often than i lose (currently no.1 in iron league with 45 wins and 10 losses) and most of my plants are L3-4.
Last weeks strategy got me to my best ever streak to 44 before inexplicably resetting itself.- 8 years ago
Just to let you know that I have revised my opinion of the Holly Barrier a little and I no longer regard it as a total waste of a slot.
I have now started using it in Battlez, but not as a front-line barrier plant. Instead, I plant 2 or 3 near the center of the arena and make use of their berry/leaf firing and knock back capability as an emergency backup for my front-line Chard Guards for if one loses all its leaves and I don't yet have another one available as a replacement. I just target the square that has the Chard Guard stump and then dig up the stump in readiness for the berry/leaf to land on the vacated square. Once I have another Chard Guard ready I dig up the leaf and replace it with the new Chard Guard.
The fact that the knock back effect works on a 3 x 3 area also helps by clearing the Zombies from adjacent lanes and giving temporary respite to the beleaguered Chard Guards either side and helping them to last a little longer.
As my strategy this week is based around knocking back and blowing away the Zombies from column 9, or 8 if my column 9 Chard Guards get temporarily overrun, I would not place the Holly Barrier right at the front of my defences. I do, however, find it useful as long range artillery that can be targeted to a specific square as and when required.
- Anonymous8 years ago
-- those pesky dinos.
Funny thing, is EA blocks you from bringing in the Perfume to this weeks tourny. I almost never use this plant, and being as it's free, even EA knows it's not OP. If they thought it was, it would be a $ plant. LOL
So why block it from being added? Not that I really think it would be useful, just seems even when I TRY to find an excuse to play some of the junker plants in the rotting pile, I even get locked out from doing so. Grrrrrr!
About Plants vs. Zombies™ 2
Recent Discussions
- 11 hours ago