Dear Development Team of Plants vs. Zombies 2 International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game.
As a loyal Chinese player, I have gained a great deal of enjoyment during the gameplay. At the same time, I have also identified some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game.
I. Language and System AdaptationMultilingual Support: It is recommended to add adaptation for more languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. Currently, there are a large number of Chinese players in the international version. Adapting to Chinese can significantly enhance their gaming experience and also attract more players from different regions.HarmonyOS Next Version Adaptation: With the development of Huawei's HarmonyOS Next system, it is hoped that the game can be adapted to this system as soon as possible, and achieve real-time data interconnection across all platforms, allowing players to seamlessly enjoy the game regardless of the device and system they are using.
II. Interface and Visual OptimizationPad End View Selection: On the Pad end, provide two visual effect options of high view and low view for all game interfaces. Different players have different requirements for the display of the game screen. The high view allows players to obtain more comprehensive battlefield information, while the low view may focus more on local battles, meeting different strategic planning and visual preferences.High Frame Rate Optimization: Currently, the refresh rate of all interfaces in the international version is relatively low. It is recommended to conduct high frame rate optimization to make the game screen smoother. Especially in battle scenes, a high frame rate can improve the response speed of operations and visual comfort, bringing a better gaming experience to players.Dynamic Welcome Background: When entering the game, the welcome background should always be set to a dynamic effect. Load the dynamic background when the "EA PopCap" logo appears to increase the attractiveness and immersion of the game, making players feel fresh and surprised every time they enter the game.
III. Optimization of Plant and Zombie MechanismsOptimization of the Interaction of Tile Turnip: When the Tile Turnip triggers a joint special move, if some tiles are empty (without plants), when a plant is planted in this state, the plant should automatically obtain the special move effect to avoid the waste of special move resources. At the same time, ensure that there is no delay in the joint special move of the Tile Turnip, allowing players' operations to take effect in a timely manner and improving the smoothness and strategic nature of the game.Adjustment of the Characteristics of Gatling Pea:• When using叶绿素 (Chlorophyll), the Gatling Pea can fire a large number of peas in three rows, including the row above, the row below, and the row it is in (refer to the characteristics of the Machine Gun Pea in the Chinese version) to enhance its attack range and firepower.• Retain the characteristic of the Gatling Pea's own special move, which is to fire a large number of peas in its own row, so that it has a unique attack method in different situations.• All level 1 Gatling Peas on the field will fire a large number of peas in their own row at a unified time every 50 seconds, and a clear mark should be made when they are about to trigger a joint special move, allowing players to better grasp the attack rhythm and timing. At the same time, the higher the level of the Gatling Pea, the shorter the waiting time for its own joint special move, reflecting the advantages of high-level plants.Adjustment of the Effect of Flame Bullets: Regarding the situation where flame bullets from plants like Fire Peashooter and Meteor Flower have no effect on Baby Dragon Zombie, it is recommended to adjust it so that flame bullets have the damage value of normal bullets against Baby Dragon Zombie, but the flame effect is ineffective. This can ensure the balance of the game and avoid unreasonable immunity situations.Improvement of the Effects of Iceberg Lettuce and Tangle Kelp:• The freezing effect of Iceberg Lettuce should be changed from single-target freezing to group freezing, that is, all zombies in the same grid are frozen, enhancing its control ability and making it more useful when facing groups of zombies.• The damage effect of Tangle Kelp should be changed to group damage similar to that of Squash, instead of single-target damage, improving its practicality and value in the game.Armor Mechanisms of Umbrella Zombie and Lost Explorer Zombie: The armors of Umbrella Zombie and Lost Explorer Zombie can be knocked off, and the shovel of the Lost Explorer can be absorbed by Magnet-shroom. This will increase the strategic nature of the game, and players can reasonably select plants to deal with these zombies according to their weaknesses.Perfection of the Effect of Bloomerang: When Bloomerang is removed, an explosion effect should automatically appear, and an explosion effect should also occur when using "Spudow's Bandage". This enriches its usage methods and tactical value, giving players more strategic choices in the game.Adjustment of the Mechanism of Potato Mine: When the Potato Mine has not emerged from the ground, it will not be eaten by zombies but will be ignored by them, avoiding unreasonable losses when players set up defenses in the early stage and making the defensive strategies in the game more reasonable and diverse.Optimization of the Cannonballs of Primal Peashooter:• After the complete plasma ball launched by Primal Peashooter eliminates the zombies, the remaining plasma balls can stay to cause damage to the following zombies until the plasma balls shoot out of the field or are consumed, making full use of the cannonball resources and enhancing its attack effect.• If Primal Peashooter is removed or eliminated halfway during the charging process, the remaining plasma balls can also be launched and have a death animation similar to that of Torchwood, making the game operations and battle performance more smooth and natural.
IV. Addition of New Gameplay and ContentNew Two-player Duel Mode: Launch a new two-player duel mode, where Player A controls the plants and Player B controls the zombies. Refer to the relevant modes in the PS3 version of Plants vs. Zombies and the Android TV version of Plants vs. Zombies to bring players a new battle experience and strategic challenge, increasing the interactivity and competitiveness of the game.Addition of Hero Characters: Add the plant heroes and zombie heroes from Plants vs. Zombies: Heroes to the game, and make them applicable to both the old two-player duel mode and the new two-player duel mode. These hero characters have unique skills and abilities, which will enrich the gameplay and strategic combinations of the game, bringing more freshness and fun to players.Adaptation of Plants and Zombies in the Chinese Version: Add a large number of plants and zombies unique to the Chinese version to make the content of the international version richer and more diverse. The plants and zombies in different versions have their own characteristics. Integrating these elements will bring a more comprehensive gaming experience to players and also promote communication and interaction among players of different versions.
V. Optimization of Advertising and PaymentAdvertisement Viewing Benefits: Support players to be permanently free of ads after watching 500 ads for free, and players can receive 1000 coins each time they watch an ad. This can provide certain benefits and rewards for players, encourage them to watch ads, and also meet the needs of players who want to get rid of ad interference, improving players' game satisfaction.Optimization of the Payment Mechanism: The coins spent within a level will only be deducted when the level is successfully completed. If the level fails, the coins spent in this level will not be deducted. At the same time, the batteries spent in Penny's Pursuit, the diamonds spent in the two Pinata Parties, the Z-Tokens spent in the Z-League, and the candies spent in other modes will only be deducted when the level is successfully completed. Such a payment mechanism is more fair and reasonable, reducing players' losses in case of failure and improving players' gaming experience.
VI. Optimization of Levels and ItemsLevel Victory Special Effects: When a level is successfully completed, all obstacles, such as tombstones, arcade machines, ice blocks, etc., will automatically break and disappear, making the game interface cleaner. At the same time, it brings players a sense of achievement of victory and visual satisfaction.Adjustment of the Function of the Gold Card: The Gold Card is defined as that when a plant is placed each time, there is a 100% probability of releasing a special move, and it is for one-time use. The Gold Card can be selected for use when choosing a plant. The Gold Card will only become invalid when the game is successfully completed. If the game is exited halfway or fails, the Gold Card will not become invalid. This adjustment will increase the strategic nature and value of the Gold Card, allowing players to better use the Gold Card to turn the tide of the battle at critical moments.Bug FixesProblems of Fire Peashooter and Torchwood: Fix the problem that the yellow flame peas will not turn into blue flame peas when they encounter the blue Torchwood. Ensure that ordinary peas will only be upgraded to have higher damage when passing through the flame, and will not be downgraded, ensuring the consistency and rationality of the plant skills in the game.Attack Problems of Heal-A-Lot and the Zombies Summoned by Dr. Zomboss: Solve the problems that Heal-A-Lot will not attack ice blocks and the zombies summoned by Dr. Zomboss that have not fully appeared cannot be attacked, making the attack mechanism of the game more complete and avoiding unreasonable immunity situations.Overlapping Shadow Problem of Zombies and Plants: Fix the problem that the color of the shadow will be deepened when the shadows of multiple zombies or plants overlap, ensuring the normal visual effect of the game screen and improving players' gaming experience.
The above are some of my suggestions and feedback on Plants vs. Zombies 2 International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more wonderful, attract more players, and bring a better gaming experience to everyone.
Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!