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Alexandrinian's avatar
4 years ago

Did you knew that Fire Peashooter has a bug?

If you add a leaf to pump Firepeashooter the animation of the zombiez being turned to ash take place before the fire runs under them,eaning, the calculation for tower damage vs armour and hp is before the trigger of animation, or the timer to trigger animation has value equal to zero.

Perhaps is a known bug, if notshould i file the bug report? or posting something here gets attention? meaning, is it valid to talk about game matters aside from coming with doubts and questions? Its Answers HQ... i know, hence, if i do all in the form of a question it works better i guess 🙂.

1 Reply

  • @Alexandrinian

    Ive never experienced an issue with Fire Pea. But using Plant Food on it would indeed trigger at least 2 separate animation subroutines- one for the fire and then one for each zombie affected. The fire animation seems to consist of enough individual fire segments for each column it passes through until it reaches the far right column at which point the animation would be terminated. It is very likely that after each fire segment is added, PVZ2 interrupts the animation to destroy a zombie, calculate its points value and trigger its unique death animation. It would then return to the fire animation to add another segment.

    Now this is me just "shooting from the hip" on the cause of what you perceive. But unless it's causing you a scoring or winning issue, I would be loathe to classify it as a bug.


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