Forum Discussion

Heavenler's avatar
1 year ago

Ideas/Suggestions

Here are some ideas for PvZ2!

QoL
• Filters for within-levels plant-selection: cus with almost over 200 plants favoriting them isnt enough
• Loadouts/Deck system: a way to personalize and save loadouts to choose between game modes cus it gets very repetetitive to be selecting the same plants for different modes (last-loadout button isnt enough)
• A way to hide power-ups would be so cool since a lot of players like challenging themselves and never use them bc of this, also when having upgraded plants one never needs power-ups anymore (if even used them)

New features
• A trully last-stand-survival where you stick with your loadout and flags count for highscores (maybe even no lawn-mowers in this mode)
• Reinvent endless zones with maybe more rogue-like gameplay, like when you get cards for extra sun or plant food, but actually make this permanent during the game
• More ways to get seed packets like maybe be rewarded for your most used plant over a week, or even within the above game modes when reaching x flags or levels
• Maybe clustering tiny shrooms in one tile like puff-shroom or even sun-shroom

Balance issues:
• I have the idea power-mints should not affect the field nor zombies in any way, but instead besides boosting plants dps, they should upgrade planted-affected plants one level for the rest of the game or until destroyed everytime you use the power-mint. just think about it
• Make 8th seed slot purchasable, even with coins or gems cus it's so cheap to use there's no reason to not sell it
• Maybe boost initial sun, maybe make it 125 for everyone
• Boost vamporcini 🙂

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