Forum Discussion

Re: [Feature Request] Freely Choose Unlocked Plant Levels

I don't know EA specific code, but the only possible way they can keep track of plant level is with a hard coded .ini file. This file would need only 2 columns - plant name and level. This file would only have to be accessed at the beginning of a game and the levels are then put into memory for the plants you select.

I can't really see a huge difficulty in modifying the level of a plant after user selection. - merely present them with a screen showing the 7 plants selected along with a slider allowing selection from level 1 to player's max level. Then use this data to load into memory for that game.

QED !!!!

(Which of course stands for QUITE EASILY DONE.)

10 Replies

  • @linuxPigPen 

    I mean, they're already able to keep track of Plant level changes when you level up your Plants, so there should be some reusable code already available for this suggested feature.

    The dev team knows best though. 🙂

  • linuxPigPen's avatar
    linuxPigPen
    Seasoned Ace
    6 years ago
    @FloatingSunfish Yes but it's not reusable code. It's an entry in a .dat or .ini file that stores your data on your computer. That data is read when you select your plants and then stored as variables in the instance of the game you're playing. What is lacking is an interface to allow the player to change those values for the one instance of this game. That is the code that is needed to implement your idea.
  • I think I'm with @eieio_31310 in this. As seen in the latest additions to the game (new seasonal plants, new play mode), they're something that invite players to play frequently and bring ads as well as money to buy seed packets. Money seems to be the main motivation to bring something new to the game.

    And while they promoted a plant level upgrade by offering seed packets for ads and money and grinding, adding a feature which let players choose the level of plants they want, sounds counterintuitive. It may pleases only those players who already have a wide range of plants level who got bored of their high level plants. Not sure where dollars can fit in this scheme.

    Maybe there's a way, but as of now I think they'll focus on working on new seasonal plants and penny's pursuit which seem easily profitable.

  • linuxPigPen's avatar
    linuxPigPen
    Seasoned Ace
    6 years ago
    @ForestOutlook I would pay $0.99 to have the ability to limit the number of Spike Rocks that Spear Mint produces. While level 8 is useful in some circumstances, on shortened moldy lawns it can be a liability. Sometimes I'd rather just plant 5 Spikes instead of 9 of them.
  • eieio_31310's avatar
    eieio_31310
    Hero
    6 years ago

    @MAGICDAVESHROOM   I think I know why you wanted this, because I too want this feature.

    in boosterama I have lost count many times I cursed myself for being careless by putting down the spearmint and forgotten to check if there was an empty space behind my defend line, and dragged the zombies towards the house....

  • @eieio_31310 Same..... I have managed to demolish an entire row of defense once....there were even games where i brought it in and only used it once when the game start....and that's it 😕
  • @eieio_31310 Now you got me worried every time I use spear mint in the future,since my spikerock is mastery it can drag them to low scoring zones..
  • eieio_31310's avatar
    eieio_31310
    Hero
    6 years ago

    If the zombies die in the low score zone then it is not so bad, I was dragging big gargs, newsreader and rodeo zombies right next to the lawn mower....

    (guess it is quite funny to watch other players do this by mistake but when this happens to myself, then it was not so)   👿

  • lawmfw's avatar
    lawmfw
    6 years ago

    it is comical when you do drag zombies to the left without intending too !!

    many times I try to check if there are lawn squares open before deploying Spikerock

    if I can see them with all the Gargs out there

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