Forum Discussion

Re: Sharing your Battlez experiences

I've found something that may or may not prove useful for when anyone gets the dreaded Yeti come on to the field.

The damned thing moves so fast that it hardly pauses when it encounters a plant and can decimate an entire row before you get the opportunity to kill it. This ends up with multiple scoring penalties, the worst of which is when it triggers a lawnmower.

What I've found is this - Once a Yeti appears and starts marauding it's way along a row, dig up the entire row, or at least 3 or 4 plants ahead of it.

I've found that if the Yeti has no plants in front of it, it's almost like it loses interest and will start to reverse back along the row.

Before I found this the Yeti would virtually always traverse the entire row.

Since I started doing this, I haven't had a Yeti go any further than column 4.

Give it a go and see if it works for you.

  • CCMark2013's avatar
    CCMark2013
    7 years ago

    I have found Yeti doesn't really do any damage for me when I use Witch Hazel.....

  • lawmfw's avatar
    lawmfw
    7 years ago

    Humplemann - thx for the great intel...I had not paid any attention to Joust Yeti's behavior but you are onto something...your suggestion might just help out other players.

    When using mostly Primal Potato Mine (PPM) with Level 1 plants, I had very few plants in the center rows and Yeti would just slowly come down the lawn unless he was being pushed by a Breakdancer !  Sometimes the Breakdancers kept Yeti on the lawn as he was trying to back away.  I did my best to try and vanquish Yeti and did succeed at least once.  Multiple PPMs and Jalapenos were required.

    Tonight I am back to Mastery plants and have teamed up Spearmint with Bowling Bulb (BB) and when Yeti arrives he is certainly moving quicker down the row of Spikerocks until I use Plant Food on a Spikerock to keep him in place.  I have been able to kill two Yetis in one match with multiple PF on Bowling Bulbs and one PF on Spikerock.  Averaging 1M with a best of >1.3M

    CCMark, so many PF arriving near the end of the match !  Using a Lawnmower early is a risky business (huge penalty as H notes) but if there are more PFs than perhaps you can find a way to utilize these )with PPMs?) to overcome that penalty and achieve impressive scores.  Not a strategy I would consider but let us know how it entails going forward for the end results.

    Edit:  did not see the extra messages on the next page - Witch Hazel I can try.  I have seen many different Zombies providing the early PFs; including a chicken, mine cart Zombie, Breakdancer, Conehead, even a Yeti.

    I reached >1M using Lightning Reed/Citron 

  • I'm purposely manually releasing the lawnmower whenever Yeti first appears - and I'm not noticing any penalty.

    My lineup of WH X 2 (LV6) - Enchant-mint (LV5) - Sun-shroom (LV6) - the worthless Enlighten-mint (LV1) - and then whatever I feel like experimenting with in the last slot

    Getting 1.4 M on a regular basis with leftover PF - usually full

    EDITED TO ADD: Been experimenting with Lightning Reed/Blueberry/Fila-Mint/Goldbloom X 2 - nice results!

  • lawmfw's avatar
    lawmfw
    7 years ago

    tops >1.5M, avg 1.3M with Lightning Reed, Witch hazel, Filamint, Spearmint, Sun-shroom 

    vanquished two Yetis in one match

    edit:   the 'penalty' is a loss of scoring capability; not necessarily a reduction in score - but sounds as though it is not impacting performance so worthy for others to emulate

    Witch Hazel Lightning Reed layout is a screenshot from just before I place the first Spearmint

    Witch Hazel's in far left columns and replace Sun-shrooms as needed

About Plants vs. Zombies™ 2

Discuss your experience with Plants vs Zombies 2 on our community forum.5,633 PostsLatest Activity: 2 hours ago