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Re: suppressed sun production during the forced "Streak-Breaker" losses in Battlez ?

Humplemann described it pretty well.

I have been using a lot of Moonflowers and surrounding them with other shadow plants.  When a squid lands on one of them, the damage-dealing plants behind the squid-covered Moonflower quickly make sushi out of the squid.

But all of the strategizing is for naught if the Moonflowers don't produce sun due to whatever underlying computer code is in play when EA is trying to f their customers over with a forced loss.  And BTW...  I've never experienced this in other parts of the game.  I've never experienced this in Adventure, Inzanity or anywhere else in the game.  While I cannot predict exactly how much sun will be produced by a particular plant at any given time, over the course of 2 minutes, it pretty much evens out.  In 6 out of 7 games, I'm able to replace plants that have been killed by imps but in the streak-breaker games, I'm just stuck waiting for sun while the zombies destroy everything on the board.

Like Humplemann said, when I experience 'Sun Starvation' it always turns out that I was fighting a Bot - high opponent scores that are at odds with the low level plants in nonsensical plant combinations, y'know - the tell tale signs that it is an EA artificial loss.

This is what pisses me off about EA, and why I put PVZ2 down and go for long stretches without playing it...  They're just f-ing with the parameters of the game to artificially force you to lose.  I don't mind being beaten by a real opponent who just outplayed me, but knowing that EA is running code that just stops zombies from appearing on the field and just flat out stops suns from falling and flat out stops my sun plants from producing suns in order to make me lose,  I think that violates anyone's sense of fairness.  

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