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vb9z2tszuis3's avatar
vb9z2tszuis3
Seasoned Newcomer
2 days ago

Adventure mode needs another overhaul

I've been enjoying the game so far, but I can't deny that it still has many issues. And the biggest of them all in my opinion is the abysmal level progression in the Adventure mode.

Imagine you're playing PvZ1, but after you finish the nighttime levels you go back to daytime. Then you get to the pool. Then daytime again. Then pool. Then nighttime. Then fog. Then daytime. Rinse and repeat for as long as you will. Does that sound fun? Well, I hope it does, because that's what you'll be doing in this gamemode!

It just... doesn't feel rewarding at all. Finishing an area and then going back to a previous one with the sole purpose of progressing in the story (which also needs a revision, by the way) makes me feel like I've accomplished absolutely nothing.

There's also the amount of levels. As of the moment I'm typing this, Adventures has 275 levels and it's still going strong. Yet most of these are very forgettable and repetitive. It just feels like they're getting us to keep playing the game by releasing a good bunch of levels with every update. But this isn't Candy Crush, for crying out loud. Focus on polishing a small amount of them instead of giving us lots and lots like crazy. Like the saying goes, quality over quantity.

I feel like the best way to fix this (other than adding more enviroments, but it looks like they're already on it) is by bringing back the different adventures from the 2025 build. Twinkle Twinkle Little Zombie, 20,000 Legumes Under the Sea, and hopefully more. Think of them like the worlds in PvZ2 with a slightly different approach. I don't know if the devs are looking forward to them too but I'm really hoping they return. Just... be easy on the amount of levels. 50 per adventure is fine. 25 even, but maybe that's pushing it.

Sorry if that sounded too harsh. I just really want the game to succeed. It has come such a long way and I don't want it to waste its potential now.

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