[Feedback and Suggestions] General Things for PvZ3
Hey EA/Popcap, I know that you are all so interested in the story, but can you please at least slow down with the story, we got plenty of it already with how we now have 7 (and a half) days worth of story. Maybe tone it down with the Taco Tickets because it for real takes too long to even reach certain parts of the story with how hard the levels get. (especially level 116)
General Levels/UI
Speaking of the levels, That's the main focus of this. You know, the actual Gameplay. The main problem is the UI, most of it is either too big or just out of the way of almost everything, so I made a mockup for this. (Please actually read the text of the image to get an idea of where/what things are)
This should (hopefully) get a general idea for UI improvements. Up next is well, the Zombie spawning. In some levels, the Zombie spawning is actually fair, but dynamic difficulty just makes things worse. Why not make the zombies in each level go by a points system and the levels will determine what zombies can be what, similar to PvZ1. Like for example, Browncoats and Imps are 1 point, Coneheads are 2 points, Bucketheads are 3 points, Swinging Zombies are 3 points (1 or 2 additional points if they wear a cone or bucket), and Pigeon Feeders are 6 Points.
Just so it's a little fair and not just, Three Browncoats and an Imp in one lane.
Of course there's Choose your Seeds (the main complaint, but I'm not covering that because EVERYONE is saying that)
Also for the main levels, Make the waves spawn more like PvZ1/Early PvZ2. Where the first zombie comes in, and the next wave spawns when that said zombie is defeated or when the player takes too long because they are stalling that zombie. For PvZ3 currently, it's when the player takes too long but it feels like the timer is a bit too fast, at least slow down the timer so that the player has enough time to at least plant 3 Sunflowers.
Crazy Dave UI
During Gameplay, Crazy Dave (or Patrice) is next to the shovel, he will act normal, but will act worried when zombies get too close. This is a nod to how the Sunflower's expression changed in Old PvZ3.
Plant Food
Plant Food recharges slowly, like in Old PvZ3. You can of course use this on most plants, but you can also use it on Grapes of Wrath to make him activate instantly as well. This will make him tired though, his cooldown for another Plant Food activation should be decently long.
Starter Power Ups
The only Starter Power Up complaint I have personally is the Bonus Sun, which gives you only 3 Sun. Why not change it to 5 or 6 sun?
Main Power Ups
There should be a toggle button for visibly seeing the Power Ups (like Cherry Bomb). Just a quick tap, it's there. Another tap, it's not there.
Balancing
When it comes to Balancing, some things don't make sense, It's easily fixable though. Like for example:
Browncoat - 14 pea hits > 10 pea hits
Imp 10 pea hits > 7 pea hits
Lightning Reed's Target Zaps - Changes on the zombie type, it effects more on smaller zombies, like Imps and Pigeons. Can be up to 6 (normally it's 3)
Bamboo Shoot's Knockback - Changes on the zombie type, Normal Zombies it takes 0.7 Tiles, and for Gargantuars it takes 0.2 Tiles.
Snow Pea - 25 Hits to defeat a Browncoat > 15 Hits to defeat a Browncoat.
Pigeon Feeder's Limit to Spawn Pigeons - Infinite > 15 Pigeons for a single Pigeon Feeder
Pigeon Feeder's Pigeon Spawning Cooldown - I don't know what the timer is > 5 Seconds on first use, 15 seconds on every other use
This should be all for this little Suggestion thing.
From, a PvZ Fan that's played the games since 2010.