Forum Discussion

OswaldFan001's avatar
OswaldFan001
Seasoned Scout
11 months ago

[Feedback and Suggestions] General Things for PvZ3

Hey EA/Popcap, I know that you are all so interested in the story, but can you please at least slow down with the story, we got plenty of it already with how we now have 7 (and a half) days worth of story. Maybe tone it down with the Taco Tickets because it for real takes too long to even reach certain parts of the story with how hard the levels get. (especially level 116)

General Levels/UI

Speaking of the levels, That's the main focus of this. You know, the actual Gameplay. The main problem is the UI, most of it is either too big or just out of the way of almost everything, so I made a mockup for this. (Please actually read the text of the image to get an idea of where/what things are)

This should (hopefully) get a general idea for UI improvements. Up next is well, the Zombie spawning. In some levels, the Zombie spawning is actually fair, but dynamic difficulty just makes things worse. Why not make the zombies in each level go by a points system and the levels will determine what zombies can be what, similar to PvZ1. Like for example, Browncoats and Imps are 1 point, Coneheads are 2 points, Bucketheads are 3 points, Swinging Zombies are 3 points (1 or 2 additional points if they wear a cone or bucket), and Pigeon Feeders are 6 Points.

Just so it's a little fair and not just, Three Browncoats and an Imp in one lane.

Of course there's Choose your Seeds (the main complaint, but I'm not covering that because EVERYONE is saying that)

Also for the main levels, Make the waves spawn more like PvZ1/Early PvZ2. Where the first zombie comes in, and the next wave spawns when that said zombie is defeated or when the player takes too long because they are stalling that zombie. For PvZ3 currently, it's when the player takes too long but it feels like the timer is a bit too fast, at least slow down the timer so that the player has enough time to at least plant 3 Sunflowers.

Crazy Dave UI

During Gameplay, Crazy Dave (or Patrice) is next to the shovel, he will act normal, but will act worried when zombies get too close. This is a nod to how the Sunflower's expression changed in Old PvZ3.

Plant Food

Plant Food recharges slowly, like in Old PvZ3. You can of course use this on most plants, but you can also use it on Grapes of Wrath to make him activate instantly as well. This will make him tired though, his cooldown for another Plant Food activation should be decently long.

Starter Power Ups

The only Starter Power Up complaint I have personally is the Bonus Sun, which gives you only 3 Sun. Why not change it to 5 or 6 sun?

Main Power Ups

There should be a toggle button for visibly seeing the Power Ups (like Cherry Bomb). Just a quick tap, it's there. Another tap, it's not there.

Balancing

When it comes to Balancing, some things don't make sense, It's easily fixable though. Like for example:

Browncoat - 14 pea hits > 10 pea hits

Imp 10 pea hits > 7 pea hits
Lightning Reed's Target Zaps - Changes on the zombie type, it effects more on smaller zombies, like Imps and Pigeons. Can be up to 6 (normally it's 3)

Bamboo Shoot's Knockback - Changes on the zombie type, Normal Zombies it takes 0.7 Tiles, and for Gargantuars it takes 0.2 Tiles.

Snow Pea - 25 Hits to defeat a Browncoat > 15 Hits to defeat a Browncoat.

Pigeon Feeder's Limit to Spawn Pigeons - Infinite > 15 Pigeons for a single Pigeon Feeder

Pigeon Feeder's Pigeon Spawning Cooldown - I don't know what the timer is > 5 Seconds on first use, 15 seconds on every other use

This should be all for this little Suggestion thing.

From, a PvZ Fan that's played the games since 2010.

10 Replies

  • @OswaldFan001 great art and concepts and I agree with your statement especially the Dave animation when the zombies get close except with cherry bomb jalapeño and ice pepper being power ups

    Also what about tacobility?
  • EA_Cath's avatar
    EA_Cath
    Icon for Community Manager rankCommunity Manager
    11 months ago
    Hey @OswaldFan001 , this is very cool feedback. I also like the idea of Crazy Dave looking worried as the zombies get closer. We'll pass along the feedback to the teams 🙂
  • @OswaldFan001 Is there any UI to view what zombies are coming before the level starts and to prevent the need to tutorialize every new zombie
    Similar to the 2019 version
  • Yuanzifeng007's avatar
    Yuanzifeng007
    Seasoned Veteran
    11 months ago

    @Screend00rzombie According to the Z-fog on the lawn in the level, maybe we cannot find out what zombies are coming. Z-fog covers zombies on the right sides

  • OswaldFan001's avatar
    OswaldFan001
    Seasoned Scout
    11 months ago

    Here is a possible idea for the start of level screen (some things will of course be in the final game, I know game dev takes time, but This should be a concept for a level preview thing

  • Screend00rzombie's avatar
    Screend00rzombie
    Rising Adventurer
    11 months ago
    @OswaldFan001 great idea 😁👍

    Personally I don’t mind the fog attack and river surge not being seen before the level because it makes it more challenging because you have to work around it BUT I do think we should be able to know what zombies are coming before the level starts

    P.S you should just work for popcap at this point

About Plants vs. Zombies™ 3 General Discussion

Discuss your experience with Plants vs. Zombies™ 3 on our community forum.301 PostsLatest Activity: 4 days ago