The article is tranlated by Youdao. May not be consistent with the original intention.
Since the release of PopCap's PVZ in 2009, it has been well received by players around the world. PVZ2's Plant Food is even more refreshing for players, and the item Power-Up adds fun to the battle. In the old PVZ3, the addition of the Taco Time took this innovation to a new level. However, this time the soft release PVZ3 since the furnace rebuilt, not only no innovation at all, but the level is to achieve the so-called strategy by mindlessly adding enemies. And let players around the world down. The official use of Jalapeno, Chilly Pepper, Cherry Bomb as props is not innovative. As for the rest, I'll cover it in more detail in the recommendations below.
A Suggestions for Boosts
1.The opening item Gumbot in the game was created by Dave Technology, so I think the form of the item can also be created by Dave Technology. For example: restore plant health 15%, plant attack increased 10% and so on. Start the game with 100 Dave Technology points, and the above items cost a certain amount of Dave Technology points. Before the game starts, players can choose 3 Dave Technologies to join the battle. Each time the corresponding Dave Technology is used, the corresponding increase cost is 15-25.
2.Add Plant Food and Taco Time
In PVZ2, Plant Food is a very innovative item, different plants to keep the player fresh; In the old PVZ3, Taco uses the same logic to switch the plant to another form. And Taco Time allows players to organize themselves for the next offensive challenge. Also, a similar mechanism to Taco Time does not exist in other tower defense strategies. This can go a long way to engaging players.
B Improvement of decorations
1.In the current version of PVZ3, as the story develops, players can choose their favorite shape from three options. This feature originated with Gardenscapes and is now borrowed from the PVZ3 version. While many players have complained, I think this can be combined with building upgrades in the old PVZ3. Gain by upgrading decorations and buildings. Here's an example:
For example, statues are divided into 3 levels, each level unlocks the corresponding style. The player can choose a new style or keep the old one. Upgrade through the use of gold, and other currencies (available from the game, missions). Each Time you level up, you get: Plant Food card slots plus 1, Taco Time Taco Points plus 1, Dave Technology Points available per game plus 15, Opening Sunshine plus 1, Plant card slots plus 1, unlocking new Dave Technology, and more. However, my suggestion is that the maximum number of slots for Plants Food is 5, the maximum number for Taco is 8 or 10, the maximum number for sunlight is 6, and the maximum number for plant card slots is 8 (or 10).
2.Can be launched with activities, festivals the corresponding style of decorations (can refer to PVZ:BFN). Players can make selective purchases. Some players may have a hobby for decorating.
C Suggestions for joining CLUB and other social functions
1.In the old PVZ3, we could join clubs to communicate with other players and share our experiences. In today's rapid development of information society, it is particularly important to join the CLUB social function in the game. This allows players to play without feeling lonely. Players interact with each other in the CLUB to strengthen the cohesion of the PVZ Community.
2.Add online, battle, season and other functions.
a)Official reference to PVZ2 China Version has appeared in PVP. The explanation is as follows:
Dave used Dave Technology to build robot zombies and train plants. Get PVP rewards and trophies by laying out formations in your own garden using disposable sunlight, attacking other players with disposable Brain.
By upgrading decorations, players can increase the amount of sunlight and Brain at their disposal. The use of gold to develop different robot zombies, research and development needs the corresponding time. Use acquired plants to arrange in your own garden. This gameplay can be said to be a re-upgrade of the I,Zombie Puzzle game. The initial disposable sunlight is 30, the upper limit is 300; The disposable Brain is 30 and the upper limit is 300. Here are (I think) some of the costs of robotic zombies
Common Robot Zombie 2; Conehead Robot Zombie 4; Buckethead Robot Zombie 6; Imp Robot 1; Robot Gargantuar 20......
b)The above part is only for single player PVP, the following description of online play. It is made up of 5 plant parties and 5 machine zombies parties. Both sides of the plant, robot zombies through the above Dave Technology to obtain, come with, card slot 6. The lawn size is 10×18. On the left is the garden and on the right is the cemetery. Or 10 Lawn Mower on the left and 10 target zombies on the right. (See two-player vs. PVZ XBox for details.) When the right target zombies reach 6 dead, or there are zombies all the way into the house, the battle ends. Winners get PVP rewards, trophies. Both sides started with six points at their disposal.
c)PVP mode similar to Arena.
d)Each season adopts the trophy accumulation system, by winning trophies, improving the level, and winning awards at the end of the season. For example, see PVZ:Heroes. The official launch of the season exclusive plant, only through the season store. Each season has different missions, and completing them earns season points. You can use Gems to unlock advanced missions that earn a lot of points when completed. Points are used for the season store.
e)The use of star trees. As a Season Pass in the old PVZ3, you earn Stars by completing season quests and completing the level. Improve by one Level for every 15 Stars and earn a Season Pass. Season Pass Plus is launched, and players can unlock with 200 Gems to receive Season Pass Plus rewards of the same level.Rewards can be emojis, decorations, or plant costumes.
D Suggestions for levels
1.Levels should be easy to hard. The average play time should be 7 minutes per level. The amount of zombie monsters should be determined by the amount of zombies remaining in the field.
2.Launch Minigame, Ultimate Battle and Zomboss Battle. Minigame alternates with Ultimate Battle. Appear every 5 levels.
3.In this PVZ3 test, there are many puzzles for several Wall nuts and several Squash. This innovation is good, but too monotonous, you can have more combinations in the future, in addition, similar to the puzzle level of the zombie strange should be reasonable, the plant collocation should also be reasonable.
4.Levels should be repeatable and should not have 5 health points. Different levels should have corresponding maps. The level map should be where Dave is when he comes to the area, and the level needs to match the story. The maps in this PVZ3 test are well received.
E Views on virtual currencies, stores
PopCap, as a studio, needs to make money. Players should be able to earn coins by killing zombies. You can earn 15 Gems in daily quests and a maximum of 100 Gems in the Season Store with season credits. Gems can be topped up via microtransactions. Some [Legend] plant costumes, decorations can be purchased with Gems.
I'm not a fan of plant upgrades, many games inflate their numbers because of upgrade mechanics, which leads to poor balance and operations, and old players can easily beat new players with high level plants, causing new players to lose. So Pinata is not necessary.
F Changes to plants and zombies
1.Peashooter damage increased to 12 peas to kill regular zombies
2.One sunlight count in Sunflower is 2
3.Speed up the filling of Bamboo Shoots to 1/2 of the original. Every time the gun is fired, it acts too slow and gets eaten by zombies
4.Snow Pea Damage is now equal to Peashort damage, and cost is changed to 6
5.Squash's kill radius is increased to prevent zombies from being missed
6.Tangle Kelp Misjudgment is coming back to the surface and not disappearing
7.The Umbrella Leaf doesn't go away
8.The number of Grapes of Wrath attacks increases with the upgrade of decorations, and the damage is twice the original, which can be accumulated after filling and manually triggered
9.Imp reduces attack speed and movement speed to 2/3 of the original
10.Pigeon Feeder summon frequency reduced to 1/2 of the original
(Above for the current version)
11.Chili Bean's damage should be eaten before killing zombies for 3s, except for Gargantel
12.Silversword Damage increased by 1.3 times, cost 5
13.Suggested Blover not as a cost 900 coin item, cost 2, blow away flying zombies.
14.Jalapeno costs 5
15.Chilly Pepper costs 4
16.The Cherry Bomb cost 6
(The above is the appearance)
17.The Flag Zombie moves 1.1 times faster than the Common Zombie
18.Like the old PVZ3, add zombie types in PVZ:Heroes, GW, such as Engineer
G Miscellaneous
1.In the process of play, the judgment of zombies entering the house is not accurate. There is often a distance from the home but is judged failure, need to make adjustments. Because often we can save the zombie from leaving the lawn and entering the house by using Cherry Bomb Squash through extreme operation.
2.Hopefully there will be better, separate minigames, Ultimate Battle, Zomboss Battle and Main Theme music. The Ultimate Battle melody Laura Shigihara's variation on PVZ (as Peter McConnell did in PVZ2)
3.Need to load animation.
The PVZ series began with the end of the PVZ:BFN update and gradually declined over the next few years. PVZ3 can serve as a new starting point, and hopefully PVZ3 can return to the top. Let's make PVZ great again.
The Chinese original document is as follows.