Forum Discussion
- So I’m back for another part to my suggestions on how to fix PvZ 3
im going to start with plant buffs
sunshroom buff
11 seconds > 9 seconds - start up sun
sun production 30 seconds > 27 seconds
growth time 72 seconds > 50 seconds (the levels are not long enough to justify the long growth time)
- a major polish in his model is definitely needed
snow pea buff
- rng ability added , 10% to freeze a single zombie for 3s
Squash and tangle kelp
- fix their aims sometimes they miss and it can be wasteful
- make sure squash kills gargs in 2 hits
Umbrella leaf
- fix the problem where sometimes her ability does not work on bowling zombies
- there’s also a visual glitch where it looks like she has a mouth
Bamboo shoots
- decrease fire rate by 2 secs
- increase knock back by 2m
Now for the other misc stuff
- a proper loading screen would be nice before the game starts like how PvZ 2 has a cool art to it use the PvZ 3 art
- treat these as test levels before you separate into different worlds
- begonia needs a serious amount of polish it’s messy a few times and doesn’t feel cooked all the way through
- some plant models needs polish especially sunshroom and bonk choy
- some plant placements are too close to lily pads eyes and needs to be in the centre
- plant food must be added
- new shop options
- extra permanent mo for 1500 coins
How does this work : once a mo is gone you get another one that pops up straight after
- baby peashooter and sunflower skins for 500 coins each (just a cute little idea)
Devour tower - new game mode
this will be a new game mode that will feature a series of levels (around 100) and it’ll be multiple seasons and prizes , (21 days long) the levels change every 3 weeks
floor 50 will get you 1 basic power up of each before you start a level
floor 100 would be a special prize
- you can pick your plants
- each level is random and the lawn from the original PvZ 3 will be used in some way
- gimmicks
zomboss lasers that will cover up a lane throughout the battle ,
- ambushes
- random zombie buffs
and more
This is all of part 2 I hope you guys give it a good read and let me know what you think (: part 3 will be focusing on how to make begonia a good and memorable world (part 2.5) kinda
- 2 years ago
Those are some good ideas
- Screend00rzombie2 years agoNew Vanguard
@icebloomoI completely agree especially with the devour tower idea
- 2 years ago
Sunshroom looks good when it’s little form but it big form looks way to weird? also snow peas seed packet to it’s placed down version looks way different it has more shading in the seed packet picture I hope they fix it
- EA_Shepard2 years ago
Community Manager
@Kynee1709 wrote:
Sunshroom looks good when it’s little form but it big form looks way to weird? also snow peas seed packet to it’s placed down version looks way different it has more shading in the seed packet picture I hope they fix it
These have been mentioned before too. It's on the list! 👍
- icebloomo2 years agoNew Traveler
Hi I’m not sure why my post has been moved to replies but I hope to get an answer to my new feed back soon
- 2 years ago
Also there’s no loading marigold at all
- Jakepenng992 years agoSeasoned Hotshot"snow pea buff
- rng ability added , 10% to freeze a single zombie for 3s"
Nope. The last thing we need is these levels needing even more rng.
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