Game improvement suggestions
Hi developers I have a suggestions to improve this game.
1. Bring Back Manual Sun Collection
A major point of contention is the automatic sun production. Many veteran players feel this removes a layer of strategy.
Suggestion: Add a "Classic Mode" or a toggle that allows players to plant Sunflowers manually, restoring the risk-reward balance of managing your economy versus your defense.
2. Balance the Merging Mechanic
While merging is the "hook" of PVZ3, it can sometimes feel like a chore that clutters the screen.
Suggestion: Introduce "Smart Merging" or a shortcut to merge all identical plants of a certain level. Additionally, ensure that merged plants feel significantly more powerful, as some currently feel like they don't scale well against late-game zombie waves.
3. Improve the "Plant Pass" and Monetization
Currently, some players feel the progression is heavily tied to microtransactions or long wait times.
Suggestion: Increase the rewards for free-to-play Expeditions. Adding more ways to earn "Meteorite Chunks" through skill-based gameplay rather than just daily logins would make the grind feel more rewarding.
4. Diversify Level Design
Some of the early Neighborville levels can feel repetitive.
Suggestion: Introduce more environmental hazards (like the fog from PvZ 1 or the mold colonies from PvZ 2) and interactive map elements that force players to change their merging strategy mid-match.
5. Expand Social Features
The "Neighborville Watch" is a good start, but it lacks depth.
Suggestion: Implement Co-op Defense modes where two players can defend a single large lawn, sharing a sun pool or specialized plant sets to take on "Mega-Bosses."
6. Art Style Polish
While the comic-book aesthetic is unique, some fans miss the "gritty-but-cute" look of the original.
Suggestion: Offer Legacy Skins for classic plants like the Peashooter and Wall-nut to give long-time fans a sense of nostalgia while they play through the new story.