Merge plants
Two months since my last feedback, it's been a while since I've had anything new to review! However, recently some players have commented that they saw an ad/demo where they could fuse plants with a graphic similar to PvZ 3. In it you can also see that the Peashooter has already been modified and I honestly love it! While the Nut remains the same, it's nice to see that there are already some small changes being made. 🌿🌱
In my opinion, the fusion mechanics are indeed something fun, both because of the fame they currently have and because this will solve some problems that have existed since PvZ 2, since when we receive many plants throughout the adventure it is natural that plants like the Peashooter and the Nut are overshadowed by better ones. 🍃🧬
However, there needs to be a way to deal with this so that it doesn't spread strong plants all over Lawn! Zombies may not be able to invade effectively, and the ease of blending may leave unblended plants out of the question.
If Dave is such a brilliant inventor, he could create a mechanism to give context to all this!
My system concept works like this:
Right at the bottom corner, there would be a machine/pod similar to the Grapes of Wrath one and in it you could drag two packets of seeds to add, after adding or removing them, you would start the fusion process which would take a few seconds. 🫛
📌 It can take 3 to 7 seconds depending on the plant to be created.
📌 Tacobilities should still exist, but as a formula that can also be used in invention to make mega-grown variants.
📌 Changing DNA can be complicated and in some cases it can produce mutant plants such as Split pea or Two-pea.
🪴 Just to clarify, I think of this to moderate the system! So you can still use unfused plants until it's ready, that's it! Bye. 🌺