Food court
lv 1: plants have a 15% ability to get their tacobility form
lv 2 unlock burstberry and ghost pepper and an additional 5% tacobility chance
lv 3 unlock kernel corn and gain and additional 5% tacobility chance
lv 4 start the battle with a coffee grounds tile
lv 5 unlock romaine ceaser and additional 10%
and ceaser guard
new gimmick
coffee ground tile
when a plant is planted on it it slowly gains increased attack or production speed the longer the level/battle is
Tea tile plants lose attack or production speed the longer they are on the tile
tea cup: if not destroyed in time creates a tea tile in front of it (can create multiple)
Zombies
teapot imp: spawns steam in a 3x3 area which causes plants to have a chance to miss when attack zombies not including insta plants the steam dissipates after 10 seconds when defeated
Gentleman zombie throws tea in any lane or lanes adjacent to him at plants creating a tea tile (will target coffee tiles if it is in range) and occasionally spawns teapot imps
pizza delivery zombie throws pizzas at plants trapping them until the pizza is destroyed can only throw 3 boxes
Hot dog imp can switch lanes
energy drink zombie drinks an energy drink and speeds up
burger grill zombie uses a grill as a shield and gives zombies burgers that increases their health and eat speed
king of the grill: flips plants behind him and flings imps forward
cook zombie: throws random food at zombies giving them random buffs
ketchup and mustard zombie
shoots ketchup and mustard randomly either stunning plants or slightly boosting zombies speed or health
taco imp: unable to be attacked until attacking and gives a plant a taco when killed
plants
coffee bean wakes up mushroom plants and with 2 of them can create a coffee grounds tile
potato cannon: when tapped pushes back up to four zombies then explodes when it collided with 4 zombies or reaches the end of the lawn
melon pult
apple mortar: shoots in three lanes slightly knocking back zombies
burstberry shoots berries that explode upon combat
kernel corn shoots a bunch of kernels and then 2 shuck shots than has to recharge
ghost pepper: deals continuous damage and explodes when he runs out when a zombie is killed within a 3x3 area of him he gets to last longer
romaine ceaser spawns ceaser guards overtime and gives them to ability to slowly heal over time
ceaser guard has decent health and attacks with his spear dealing moderate damage