Pvz 3 vs mode idea pt 1
Ideas are from pvz heroes and pvz 1 with pvz 3 additions and myself
1 brain/sun = 25
jalapeno cherry bomb and ice chili pepper SHOULD BE playable plants
map layouts change every week
some levels can start at night or day or rain etc and can change over time
both sides have a certain hero they need to protect
In order to not lose
zombies reaching the end can start doing damage to the plant hero
plants by doing damage
both players have 6 slots 1 sun/brain producer is required
plants have column 1-5 zombies have column 6-9 to start off with
matches are 15 minutes if no one is dead both heroes lose health until 1 hero dies first
all heroes have 1 passive ability that lasts the whole game, 2 normal abilities that happen at 80% health and at 50% and their hero gain 5 seconds of invincibility and at 25% health use their ultimate ability and gain 10 seconds of invincibility you get to choose which one you want to use
plants have grapes of wrath (can be swapped but only before battle) deal damage at CHOSEN target(s)
tacobillity: start with 3 gain 2 more every minute to upgrade a plant
plant food charges over time max limit of 3
zombies have
grave wall (can be swapped) spawn a wall of gravestones (cannot produce)
Popsmarts: start with 5 gain 3 every minute
Gives a zombie 1.5x health and faster eating speed and 25’% faster speed
brain food: recharges over Time (faster than plant food)max limit of 5
Use the gimmicks such as water surge or meteor rain etc
Plant and zombie last line of defence
plant: Mo the lawnmower
zombie: spawns 2 coneheads in the undefended lane
Zombies start with a grave in every lane of column 8(does not produce)
plant passive abilities (only one can be used)
heal 2% health every 45 seconds
gain 2 bonus sun every 1 minute
grapes of wrath recharges 8% faster
Every minute plants gain 25% more health
etc
zombie hero passive ability
heal 2% health every 45 seconds
Spawn 2 brown coats on random lanes every minute
brain food recharges faster
etc
plant hero common abilities
gain an additional 5 sun
plants gain 30% attack speed for 10 seconds or double attack speed but zombies get double production speed
spawn a free wall nut wherever you can place it
etc
pick 1 of 3 presented options
zombie hero common abilities
spawn a free bucket head in column nine
gain 5 brains
gain a bonus brain food
Destroy a plant or destroy 3 plants and the plants gain 5 sun
etc
Pick 1 of 3 selected options
plant hero legendary abilities
spawn a cherry bomb wherever you want and gain 3 bonus sun
freeze all zombies for 10 seconds
gain an extra plant food and heal 10% of health
zombie player cannot place zombies for 10 second and produce 25% slower for 20 seconds
etc
pick 1 of 2 options
zombie hero legandary abilities
destroy 3 plants and spawn 3 graves in random unoccupied tiles
gain 7 brains and heal 20% of hp
Spawn a wave of zombies and an additional 2 bucket heads
etc
balncing
if the level starts at night the zombies can not place zombies for 10-15 seconds
zombie heroes are immune to plant food and resistant to insta plants like jalapeño
if it is raining zombies have a permanent 15% production speed
let me know if I should add more to this