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Screend00rzombie's avatar
Screend00rzombie
Rising Vanguard
1 year ago

Pvz 3 vs mode idea pt 1

Ideas are from pvz heroes and pvz 1 with pvz 3 additions and myself

1 brain/sun = 25

jalapeno cherry bomb and ice chili pepper SHOULD BE playable plants

map layouts change every week

some levels can start at night or day or rain etc and can change over time

both sides have a certain hero they need to protect 

In order to not lose

zombies reaching the end can start doing damage to the plant hero 

plants by doing damage

both players have 6 slots 1 sun/brain producer is required

plants have column 1-5 zombies have column 6-9 to start off with 

matches are 15 minutes if no one is dead both heroes lose health until 1 hero dies first

all heroes have 1 passive ability that lasts the whole game, 2 normal abilities that happen at 80% health and at 50% and their hero gain 5 seconds of invincibility and at 25% health use their ultimate ability and gain 10 seconds of invincibility you get to choose which one you want to use

plants have grapes of wrath (can be swapped but only before battle) deal damage at CHOSEN target(s)

tacobillity: start with 3 gain 2 more every minute to upgrade a plant

plant food charges over time max limit of 3

zombies have

grave wall (can be swapped) spawn a wall of gravestones (cannot produce)

Popsmarts: start with 5 gain 3 every minute

Gives a zombie 1.5x health and faster eating speed and 25’% faster speed

brain food: recharges over Time (faster than plant food)max limit of 5

Use the gimmicks such as water surge or meteor rain etc

Plant and zombie last line of defence

plant: Mo the lawnmower

zombie: spawns 2 coneheads in the undefended lane

Zombies start with a grave in every lane of column 8(does not produce)

plant passive abilities (only one can be used)

heal 2% health every 45 seconds

gain 2 bonus sun every 1 minute

grapes of wrath recharges 8% faster

Every minute plants gain 25% more health

etc

zombie hero passive ability 

heal 2% health every 45 seconds

Spawn 2 brown coats on random lanes every minute

brain food recharges faster

etc

plant hero common abilities 

gain an additional 5 sun 

plants gain 30% attack speed for 10 seconds or double attack speed but zombies get double production speed 

spawn a free wall nut wherever you can place it

etc

pick 1 of 3 presented options

zombie hero common abilities

spawn a free bucket head in column nine

gain 5 brains

gain a bonus brain food

Destroy a plant or destroy 3 plants and the plants gain 5 sun

etc

Pick 1 of 3 selected options

plant hero  legendary abilities

spawn a cherry bomb wherever you want and gain 3 bonus sun

freeze all zombies for 10 seconds

gain an extra plant food and heal 10% of health

zombie player cannot place zombies for 10 second and produce 25% slower for 20 seconds

etc

pick 1 of 2 options


zombie hero legandary abilities

destroy 3 plants and spawn 3 graves in random unoccupied tiles

gain 7 brains and heal 20% of hp

Spawn a wave of zombies and an additional 2 bucket heads 

etc


balncing 

if the level starts at night the zombies can not place zombies for 10-15 seconds

zombie heroes are immune to plant food and resistant to insta plants like jalapeño

if it is raining zombies have a permanent 15% production speed

let me know if I should add more to this

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