Zombomination levels and addition of a final Boss Fight.
The new PvZ3 features exciting battles against the most bizarre abominations Dr. Zomboss could dream up. These levels are a fantastic addition to the game, as they wrap up a chapter of the story, so I’d like to propose a few ideas to improve them and make them even more thrilling.
Custom music: -It’s well known that bosses often stand out for having amazing musical themes (right, Zombot from PvZ1? 👀). So, I’d love for these bosses to have their own unique themes to set the mood and make the battle feel even more intense. My suggestion is to use the theme from Frank Campo’s 2020 version; it was a really powerful track that would fit the levels perfectly.
Health bar: -The current levels use the classic zombie-wave system leading up to a final boss, but it would be better if the boss had its own health bar and appeared right at the start of the level. However, to compensate for this early appearance, the game could give you a few extra seconds beforehand to set up your solar producers and some of your fusions.
Zombie Summoning: - Under the previously mentioned conditions, it would be better for the boss to summon its own zombies. These could range from basic ones to specific variants associated with the boss.
While Zombominations are excellent bosses in the game, we shouldn't forget the ultimate boss. Zomboss has been sending me threatening letters since 2022, yet I haven't seen him show up on my lawn for a face-to-face battle (what a total coward XD). So, I’d love to see Dr. Zomboss return as a final boss in the game. Here are a few of my ideas that could serve as a starting point.
Appearance level: -Since Zombominations complete as the final battle of each chapter, it would be nice to see Zomboss every 50 or 100 levels.
Battle format: -Just like the Zombomination battles, Zombot battles would feature a health bar and a unique theme. Zomboss suggests reusing Immorticia's theme from the 2020 version (seriously, that guy steals everything; yesterday he even stole the clothes I had hanging out in the yard 😖).
Abilities: -There isn't much to debate here; the Zombot could have abilities suited to the specific battlefield where we fight it. That said, it would retain its core abilities—such as summoning local zombies, firing missiles to destroy plants, crushing any plants in its path, and so on. Personally, I would love to see the return of some of the old abilities from the 2020 version's Zombot Devourer Tower, such as turning invisible, creating portals, firing electric beams that stun and damage plants, generating fog, and a few others.
I hope that with all these ideas, you can make these battles the best they can possibly be. I’d been looking for a way to share my ideas with you for a while, and I finally found it (getting lost in the levels must have cost me a few brain cells 🧠 XD). The game has improved so much since the old *Welcome to Zomburbia* version, and I hope to contribute more ideas for *Evolved*. Thanks for your time, your affection, and your passion for this—my favorite game in the series. Cheers, and have a great day.