80s action hero ability discussion
80s action hero
Dynamite dodge
Bfn description:
Evade in any direction while a dropped explosive covers your tracks.
80s Action Hero drops dynamite and dashes/rolls forward in any direction.
Deals 70 damage at max and 15 at minimum. 9 second cooldown.
Leg day: Action Hero Zombie jumps farther and higher when activating Dynamite Dodge.
Track star:
Earn a tag on an enemy when dealing damage with Dynamite Dodge.
Rocket ride
Bfn description:
Fly into the air and launch a large volley of explosive missiles.
80s rides a rocket shooting machine into the air that lasts 4 seconds. Can move in the air. 18 second cooldown.
Deals 8 projectile damage, 12 blast damage, and 5 shockwave damage.
Free ride:
Fire additional rockets by earning a vanquish with Rocket Ride.
Vanquishing enemies with Rocket Ride extends its duration by 3 second.
Remarkable rockets:
Earn a tag on an enemy by dealing damage with Rocket Ride.
Can't-Miss-ile
Bfn description: Deploy homing rockets that track the nearest target if no lock-on targets are provided.
80s turns his bow into a shoulder fired rocket launcher that launches homing rockets that will home in on a target that he has tagged or the nearest target if the aforementioned condition has not been reached. Lasts 2 seconds with a 9 second cooldown.
Level 1 tag deals 10 damage per rocket while level 2 does 25 damage. 4 rockets total.
Improved tracking: Earn a tag on an enemy by dealing damage with Can't-Miss-ile.
Super payload: Fire
two additional missiles with Can't-Miss-ile.
Can't-Miss-ile fires 4 additional missiles per lock-on target in range.
80's action hero is a character where my opinion of him has only really dropped the more i think of it. His visual design and audio is great but than there's his actual gameplay.
Dynamite dosge has a really janku hitbox and you more or less use it in long range engagements to get to cover or a vantage point rather than hurt and an enemy. I remember how the camera died in founders anytime 80s did anything.
Rocket ride is ok. The spread was increased because it was far too accurate and was 80s win button in group engagements and now it can slowly move. I love the jingle that plays. Why the bot 80s have zero spread on their missiles and can shoot them as straight as an arrow?
Can't-Miss-ile is too good at times, especially with upgrades that improve tags or your rockets llike the huntsman as you can than just flick off a shot and than delete someone. Reminder that 80s with this method can easily deal above 175 damage (over 200 with upgrades) in 2 shots which the same deadbeard would need yet 80s has much better survivability and direct combat potential in every way.
Healing does remove tags but the game never really makes this clear and is the only real time healing has a secondary benefit in bfn.