A current assessment of BfN
Firstly, I'm still enjoying the game. I still feel that it has a ways to go catch up to GW2, but as we've said before, the potential is massive, especially once we get more characters, maps, and the much awaited phase 3 for Ops. There's a few good and bad points I wanted to bring up based on where we are today.
Before getting to the list, and while I'm still not 100% behind the Rux store when the reward-o-tron lies empty, the new zombie costumes for Imp, Electric Slide, and Foot Soldier, are all excellent, especially the ES Valkyrie skin! The Sunflower one is good too but not as nice as the excellent zombie outfits and the Imp's mech skin (i'm hoping that the first legendary Imp upgrade will be a different type of mech, much like the different mechs we had in GW2).
The list:
- Ops still need work. Adding the elite hypno-flower was a good thing to be sure, but they lack flavor (no backup dancers for Disco zombie or vampire zombies for Baron Von Bats as 2 obvious examples). We've heard about phase 3 ops and the info I've seen is extremely promising, but until we get more, Ops are fun but not as interesting or exciting as they were in GW2.
- Some weekly challenges need to be changed. Overall, these have gotten a lot better, and I have to commend the team for how they are usually much better than they were at first, but the boss TT ones need to be looked at, at the very least. I would add that I think the mechanics for boss TT need to be looked at in general.
- Giddy Park is still not as good as the Backyard Battleground. I also already miss the gnome stealing our luck, and I'm sure many others do too. The exploit that certain characters use to spawn camp need to be fixed, the spawns should be impossible to camp or at the very least, defended by AI bosses, pots, bots, and more than just the wildflowers and TV head zombies. The events for finding chests and coins aren't bad, but they aren't enough.
- Coins and regional currencies need to be more useful long-term. For new players and players that don't play that often, this isn't a big deal, but for many of us, coins, tacos, sheriff stars, and marshmallows become worthless. The fact that this has been the case for months is a glaring problem. I don't mind the lack of a sticker shop as once you had everything you got far too many self-revives and team retries, but let these earned currencies be worth something; the number one idea the community has is to let us purchase rainbow stars with coins, and that's likely the best bet, but there's also putting some of these Rux items in the reward-o-tron (which should be restocked and just sitting there empty for so long), and I'm sure there are other ideas for coins. As for regional currencies, let us exchange them for rainbow stars or something else as well (like add more free roam zone items we can acquire with those currencies).
- A few bugs and issues persist and need to be quashed. The melee hit registration is the number one issue I encounter with any regularity, making Chomper and Super Brainz less fun to play when you literally see damage numbers pop up, yet the target took no damage. There are other hit registration issues as well (and based on feedback from many folks here, especially @spIash_damage 's videos), it appears worse on console than PC, but melee hits not working is easily noticeable and repeatable. Other issues include the Cacti/Deadbeard zoom in but fire the close range weapon bug, mechs going up inclines, the controller deadzone I've seen people mention, weird mouse aiming issues when zoomed in at times, and general lag/operation issues that have improved but I see people still having.
- Customizations are amazing in BfN: Some of them are less exciting than others, but some of these costumes/pieces are simply stunning. Little touches like the animated camera on the Soldier's Total Totalinator outfit, the way the fishing hat for the Peashooter moves while you battle, the regional outfits like the mouse/elephant look for the Acorn and Oak, and so on are brilliant. It's nice not getting gold/gemmed/diamond, etc. versions of so many pieces and getting more brand new pieces and outfits instead.
- 3 slots per character is insufficient. I'm still glad that after GW2's lack of any slots beyond the first on, and that game's poor UI for selecting customizations; that BfN gives us 3 slots and makes changing customizations so much easier, but 3 slots isn't going to cut it with all the costume options and now legendary upgrade options we have! Extra slots could be sold at Rux, something to spend our coins on, or a reward for grandmaster ranks that otherwise don't do a lot.
- Victory slabs and punchers. I know, this isn't a high priority and it isn't for me either. That being said, getting extra slabs and punchers as much as we do feels so pointless. I wouldn't say this is something I'd focus on, but as I've mentioned a few times before, allowing us to customize these per character and/or slots, would at least give them some use. It's disappointing that there are many of these that are quite well done and funny, but only 1 slab and a max of 2 punchers being used means we can't really make use of these items. We don't see out own selections for obvious reasons, but at least someone would see them.
- Wizard is quite fun. He also seems pretty well balanced (I'm not claiming he's perfectly balanced, but for a new character in a game like this, even if he needs some work it isn't that much). Excellent job here.
- Plants need a new character soon. Now making a new character, especially one as different as the Wizard, the Space Cadet/station, and Oak/Acorn, isn't a small matter, but we've heard about the Berry Brigade and the Iceberg Lettuce for awhile now and I don't see it on the road map to June. The various other upcoming characters I've heard about are really exciting as I enjoy all these new characters a lot, but balancing the sides makes the game better, especially BA.
- We need more maps for all modes. Major Sweetie's foreshadowing makes me think of a new map or maps, which we need and soon. One can never have enough maps! Preserve Pastures is my favorite TT map in BfN, but seeing even more new maps and one hopes for some of the old maps to return in one way or another, is a good thing for the game.
There are some other things of course; BA needs to be more inviting and ranked needs to be adjusted based on what I've seen, balance isn't as bad as it was but I've never seen a game of this type that didn't need some tweaking here and there (just avoid over-nerfing or over-buffing, and while Space Cadet is the closest thing I have to a main, I still feel the station is too good compared to Oak), I've been seeing decent lobbies on TT on PC but I still feel matches should be filled in with bots when they're low or unbalanced (like when a group of 4 friends leaves a side and it's 8 to 12), spice up the free roam zones with events and/or other things to unlock, and give us bot matches for all maps and mode.
With the shelter at home situation, I have no idea how much of the programming work for the game can be done from home by the team, so I expect things to update a little more slowly, but with people home more often and therefore having more free time, we want to see more stuff, more improvements, and more things to do in game.
Tl;DR: BfN is a fun game but it still needs work to reach the potential that I feel it has, but it's just not there yet. The team has a solid core here and there's a lot to love, but a few issues are holding it back.