A personal ranking of every iteration of zombie non boss npcs
F tier
Bfn browncoat: only shows up in pve and even then he just has 25 hp so just cough on him.
Bfn exploding imp: he barely shows up even in pve and he only has 16 health.
Bfn miner problem: he only shows up in one pve area, has just 60 health, and only deals 2 damage per shot. I wanted to rank him higher but he just can't get there. Its sad since he is the one truly new zombie in bfn i would love to see more of flying enemies in the future.
Gw1 exploding imp: bad and expensive!
Gw2 Sasquatch imp: he only appears in one boss hunt but he does have 60 health like yeti imp and deals afterburn which atleast gets him above the others.
Bfn conehead: barely shows up in pve and has no real tactical value.
Zomturkey: 40 health but only shows up at thanksgiving.
Zomtree: 50 health but only available at christmas. Great style though.
Jackocoat: 60 health but only shows up at halloween.
Gw2: exploding imp: is actually not super rare in 2 alongside 20-50 damage and while that can't save him from his flaws it puts him above everyone else here. He also appears a fair amount in pve. Also can someone explain to me something here? Against AI zombie teams I notice that sometimes its the sports imp over the pirate imp, is there any real reason for this?
Gw1&2 browncoat: the main issue with this guy is that he's somehow less common than cone head. I feel like they should be changed in the future.
D tier
Gw2 Future imp: Possesses 80 health and has a ranges attack and a kamikaze death. A unique enemy but he never appears enough to be higher. I wish he showed up on mech gargantuar waves with Robo zombies rather than just saucy saucers.
Bfn buckethead: 2 minute cool down drags him below others.
Gw1 and gw2 conehead: he's cheap and he's got decent health. I would say that he's cheaper in gw1 as i have 500 of them there compared to only 300 in gw2.
Gw Vampire zombie: he has 80 health and deals regualr damage but he can heal 5 health per bite. Only problem is that he's expensive as heck in gw1 and is only really used by baron von bats so he doesn't show up much which is a shame. Im edging him above conehead due to the self healing allowing him to stay in the fight longer.
Gw1&2 Newspaper zombie: Has 125 health with a forward facing shield with 35 health. I would put his gw2 iteration above 1's since even with map pirate he is very rare and more armor breakers exist in gw1. His speed boost also puts him above everyone else here. He still gets folded by the higher tier enemies though.
Gw backup dancer: 100 health with 25 damage. He can also dance his way onto rooftops. However he's stupidly rare in gw1 and even now I only have 6 of them. He also appears with disco zombie.
C tier
Gw2 Karate zombie: 80 health but he posseses the ability to jump higher onto rooftops, has 25 damage punches, and his hurricane kicks can deal knock back. He also is over backup dnacer because he is less rare as I have about 50 of them in gw2 compared to the six dancers of gw1. Also appear in zen sensei waves.
Gw1&Bfn heal zombie: has a 5 minute cool down but he can heal all those around him. Sadly he's in bfn where healing is more of a suggestion. He's also not really aggresive towards his enemies unless he has nothing left. Gw1 harry's healing is overall more useful due to the half regen and status effects. The main problem is that he's rare as heck. I only have 11 of them in gw1 at the moment. 60 health.
Bfn&gw1 screen door shield: a six minute cool down which is applied to a character who can absorb 400 damage as long as it comes at the shield. Without it he's just conehead. Chomper is a massive threat to him in bfn. Gw1 version is pretty rare and he has more counters than other versions.
Gw1 flag zombie: hes actually common in gw1 not as much as conehead but around buckethead in general. He has 60 health and runs slightly faster than all other zombies. He gives all those around him a red streak that give a 7% speed boost. He also attacks slightly faster. However unlike his gw2 counterpart he doesn't bother following allies and just LEROY JENKINS it to the enemy base which usually just ends up with him getting vanquished first.
Bfn outhouse zombie: The man himself. 450 health is very strong however much like vase weed he has a 10 minute cooldown which can almost go an entire match without using him again. He also can get one shot by chomper now.
Gw1&bfn yeti imp: 60 health with jackhammer speed and being able to freeze plants solid in gw. He only slows them in bfn but he's the only elemental npc in the entire game. He has a 3 minute cooldown in bfn but that won't put him below his counterpartbad gw1 yeti imp was extremely super rare much like backup dancer.
Gw1&2 buckethead zombie: He's not that rare and he has 170 health. He deals with the weaker defenses. About the same rarity in both games.
B tier
Bfn conehead tv: shows up in pve only which limits his ranking but he still gets spammed in ops a lot and is a TV head.
Bfn TV head: he shows up more than conehead and he is a 3 min. Spawnable. I despise the dinner grenades since the delay can make you get juggled.
Bfn TV buckethead: 5 minute cooldown for a healthier TV head. Also appears in high numbers in ops.
Gw1 coffin zombie: 300 health with 90 health. He is rare though and he has many more counters in gw1. His vulnerable areas also seem a bit easier to hit. He also has the shoddy laser burst.
Gw2 heal zombie: much easier to aquire which puts him above the others.
A tier
Gw2 coffin zombie: 300 health alongside less counter in gw2 so he gets higher than gw1.
Gw1 outhouse zombie: Very rare and has more counters in gw1. Still toughbas nails and he has the shoddy laser burst. Does anyone else miss how zombie projectiles painted them? It was kinda funny getting a bunch of painters to coat one.
Gw2 screen door zombie: 400 health shield with 150 health with it 90 without it. He's also fairly common unlike his gw1 or bfn counterpart.
Gw1 berserker/gw2 blitzer: Appears in pve on higher difficulties and boss waves. He has 200 health and can speint tackle for 35 damage every 5 seconds. Can easily smash your defenses and even knock you off the map. In gw1 he has the soldier rocket jump abaility allowing him to get into high buildings.
S tier
Gw2 outhouse zombie: 450 outhouse health, 170 health outside of it. He isnt super rare in gw2 and can be used fairly often has the laser which only shoots one shot in gw2. Due to the lack of numerous armor piercers from gw1 he is absolutelty making it to that garden.
Robo-zombie: No suprise that he's here right? 300 health, can't be swallowed by chomper, 12 damage ranged projectiles, can rocket jump in bfn, and 30 damage melee attacks that deal knockback. These guys are absolutely going to cause high casualties to even the best plant teams in ops. Its hard to put his bfn version over gw2 simply because he has a rocket jump but is now also weak to chomper and goatify.
Ranking these guys is harder than plants mainly because of how many there are and seperating usefulness and function from how much they actually appear as I wated to give all the more unique spawnables like dancers and vampires much more value especially since there animation are much more unique compared to all the others and its sad to see bfn trashed them.
Feel free to disagree and provide reasons why. Or point out if I missed someone.